diff options
Diffstat (limited to 'src/renderer/renderpasses.c')
-rw-r--r-- | src/renderer/renderpasses.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/renderer/renderpasses.c b/src/renderer/renderpasses.c index 5193a1c..b93d487 100644 --- a/src/renderer/renderpasses.c +++ b/src/renderer/renderpasses.c @@ -25,26 +25,26 @@ shader_data_layout debug_quad_layout(void* data) { shader_binding b1 = { .label = "depthMap", .type = SHADER_BINDING_TEXTURE, - .stores_data = has_data}; + .stores_data = has_data }; if (has_data) { b1.data.texture.handle = d->depthMap; } - return (shader_data_layout){ .name = "debug quad uniforms", .bindings = { b1 }, .bindings_count = 1 }; + return ( + shader_data_layout){ .name = "debug quad uniforms", .bindings = { b1 }, .bindings_count = 1 }; } gpu_pipeline* debug_quad_pipeline_create() { - gpu_renderpass_desc rpass_desc = {.default_framebuffer = true }; + gpu_renderpass_desc rpass_desc = { .default_framebuffer = true }; gpu_renderpass* rpass = gpu_renderpass_create(&rpass_desc); - shader_data shader_layout = {.data = NULL, .shader_data_get_layout = debug_quad_layout}; - struct graphics_pipeline_desc desc = { - .debug_name = "Shadow maps debug quad", - .vertex_desc = static_3d_vertex_description(), - .data_layouts = { shader_layout }, - .data_layouts_count = 1, - .vs = shader_quick_load("assets/shaders/debug_quad.vert"), - .fs = shader_quick_load("assets/shaders/debug_quad.frag"), - .renderpass = rpass, - }; + shader_data shader_layout = { .data = NULL, .shader_data_get_layout = debug_quad_layout }; + struct graphics_pipeline_desc desc = { .debug_name = "Shadow maps debug quad", + .vertex_desc = static_3d_vertex_description(), + .data_layouts = { shader_layout }, + .data_layouts_count = 1, + .vs = shader_quick_load("assets/shaders/debug_quad.vert"), + .fs = shader_quick_load("assets/shaders/debug_quad.frag"), + .renderpass = rpass, + .wireframe = false }; return gpu_graphics_pipeline_create(desc); } @@ -137,4 +137,4 @@ gpu_pipeline* shadowmaps_pipeline_create(gpu_renderpass* rpass) { } void renderpass_shadowmap_execute(gpu_renderpass* pass, render_entity* entities, - size_t entity_count) {}
\ No newline at end of file + size_t entity_count) {} |