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-rw-r--r--src/resources/gltf.c384
1 files changed, 191 insertions, 193 deletions
diff --git a/src/resources/gltf.c b/src/resources/gltf.c
index 67b4a86..373951b 100644
--- a/src/resources/gltf.c
+++ b/src/resources/gltf.c
@@ -50,7 +50,7 @@ model_handle model_load_gltf(const char *path, bool invert_texture_y) {
const char *file_string = string_from_file(path);
model_handle handle;
- model* model = model_pool_alloc(&g_core.models, &handle);
+ model *model = model_pool_alloc(&g_core.models, &handle);
model->name = str8_cstr_view(path);
model->meshes = mesh_darray_new(1);
@@ -88,27 +88,27 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
model *out_model, bool invert_textures_y) {
TRACE("Load GLTF from string");
- // Setup temps
- vec3_darray *tmp_positions = vec3_darray_new(1000);
- vec3_darray *tmp_normals = vec3_darray_new(1000);
- vec2_darray *tmp_uvs = vec2_darray_new(1000);
- vec4u_darray *tmp_joint_indices = vec4u_darray_new(1000);
- vec4_darray *tmp_weights = vec4_darray_new(1000);
- // FIXME
- // joint_darray *tmp_joints = joint_darray_new(256);
- // vertex_bone_data_darray *tmp_vertex_bone_data = vertex_bone_data_darray_new(1000);
-
- cgltf_options options = { 0 };
- cgltf_data *data = NULL;
- cgltf_result result = cgltf_parse_file(&options, filepath, &data);
- if (result != cgltf_result_success) {
- WARN("gltf load failed");
- // TODO: cleanup arrays(allocate all from arena ?)
- return false;
- }
+ // Setup temps
+ vec3_darray *tmp_positions = vec3_darray_new(1000);
+ vec3_darray *tmp_normals = vec3_darray_new(1000);
+ vec2_darray *tmp_uvs = vec2_darray_new(1000);
+ vec4u_darray *tmp_joint_indices = vec4u_darray_new(1000);
+ vec4_darray *tmp_weights = vec4_darray_new(1000);
+ // FIXME
+ // joint_darray *tmp_joints = joint_darray_new(256);
+ // vertex_bone_data_darray *tmp_vertex_bone_data = vertex_bone_data_darray_new(1000);
+
+ cgltf_options options = { 0 };
+ cgltf_data *data = NULL;
+ cgltf_result result = cgltf_parse_file(&options, filepath, &data);
+ if (result != cgltf_result_success) {
+ WARN("gltf load failed");
+ // TODO: cleanup arrays(allocate all from arena ?)
+ return false;
+ }
- cgltf_load_buffers(&options, data, filepath);
- DEBUG("loaded buffers");
+ cgltf_load_buffers(&options, data, filepath);
+ DEBUG("loaded buffers");
// // --- Skin
// size_t num_skins = data->skins_count;
@@ -196,129 +196,129 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
// // material_darray_push(out_model->materials, our_material);
// }
- // --- Meshes
- size_t num_meshes = data->meshes_count;
- TRACE("Num meshes %d", num_meshes);
- for (size_t m = 0; m < num_meshes; m++) {
- cgltf_primitive primitive = data->meshes[m].primitives[0];
- DEBUG("Found %d attributes", primitive.attributes_count);
- // DEBUG("Number of this primitive %d", primitive.)
-
- for (cgltf_size a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
- cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
- if (attribute.type == cgltf_attribute_type_position) {
- TRACE("Load positions from accessor");
-
- cgltf_accessor *accessor = attribute.data;
- assert(accessor->component_type == cgltf_component_type_r_32f);
- // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
-
- TRACE("Loading %d vec3 components", accessor->count);
-
- for (cgltf_size v = 0; v < accessor->count; ++v) {
- vec3 pos;
- cgltf_accessor_read_float(accessor, v, &pos.x, 3);
- vec3_darray_push(tmp_positions, pos);
- }
-
- } else if (attribute.type == cgltf_attribute_type_normal) {
- TRACE("Load normals from accessor");
+ // --- Meshes
+ size_t num_meshes = data->meshes_count;
+ TRACE("Num meshes %d", num_meshes);
+ for (size_t m = 0; m < num_meshes; m++) {
+ cgltf_primitive primitive = data->meshes[m].primitives[0];
+ DEBUG("Found %d attributes", primitive.attributes_count);
+ // DEBUG("Number of this primitive %d", primitive.)
+
+ for (cgltf_size a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
+ cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
+ if (attribute.type == cgltf_attribute_type_position) {
+ TRACE("Load positions from accessor");
+
+ cgltf_accessor *accessor = attribute.data;
+ assert(accessor->component_type == cgltf_component_type_r_32f);
+ // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
+
+ TRACE("Loading %d vec3 components", accessor->count);
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec3 pos;
+ cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ vec3_darray_push(tmp_positions, pos);
+ }
- cgltf_accessor *accessor = attribute.data;
- assert(accessor->component_type == cgltf_component_type_r_32f);
- // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
+ } else if (attribute.type == cgltf_attribute_type_normal) {
+ TRACE("Load normals from accessor");
- for (cgltf_size v = 0; v < accessor->count; ++v) {
- vec3 pos;
- cgltf_accessor_read_float(accessor, v, &pos.x, 3);
- vec3_darray_push(tmp_normals, pos);
- }
+ cgltf_accessor *accessor = attribute.data;
+ assert(accessor->component_type == cgltf_component_type_r_32f);
+ // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
- } else if (attribute.type == cgltf_attribute_type_texcoord) {
- TRACE("Load texture coordinates from accessor");
- cgltf_accessor *accessor = attribute.data;
- assert(accessor->component_type == cgltf_component_type_r_32f);
- // CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a
- // vec2");
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec3 pos;
+ cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ vec3_darray_push(tmp_normals, pos);
+ }
- for (cgltf_size v = 0; v < accessor->count; ++v) {
- vec2 tex;
- bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
- if (!success) {
- ERROR("Error loading tex coord");
- }
- vec2_darray_push(tmp_uvs, tex);
+ } else if (attribute.type == cgltf_attribute_type_texcoord) {
+ TRACE("Load texture coordinates from accessor");
+ cgltf_accessor *accessor = attribute.data;
+ assert(accessor->component_type == cgltf_component_type_r_32f);
+ // CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a
+ // vec2");
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec2 tex;
+ bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
+ if (!success) {
+ ERROR("Error loading tex coord");
}
- } else if (attribute.type == cgltf_attribute_type_joints) {
- // FIXME: joints
- // TRACE("Load joint indices from accessor");
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_16u);
- // assert(accessor->type == cgltf_type_vec4);
- // vec4u joint_indices;
- // vec4 joints_as_floats;
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // cgltf_accessor_read_float(accessor, v, &joints_as_floats.x, 4);
- // joint_indices.x = (u32)joints_as_floats.x;
- // joint_indices.y = (u32)joints_as_floats.y;
- // joint_indices.z = (u32)joints_as_floats.z;
- // joint_indices.w = (u32)joints_as_floats.w;
- // printf("Joints affecting vertex %d : %d %d %d %d\n", v, joint_indices.x,
- // joint_indices.y,
- // joint_indices.z, joint_indices.w);
- // vec4u_darray_push(tmp_joint_indices, joint_indices);
- // }
-
- } else if (attribute.type == cgltf_attribute_type_weights) {
- // FIXME: weights
- // TRACE("Load joint weights from accessor");
- // cgltf_accessor *accessor = attribute.data;
- // assert(accessor->component_type == cgltf_component_type_r_32f);
- // assert(accessor->type == cgltf_type_vec4);
-
- // for (cgltf_size v = 0; v < accessor->count; ++v) {
- // vec4 weights;
- // cgltf_accessor_read_float(accessor, v, &weights.x, 4);
- // printf("Weights affecting vertex %d : %f %f %f %f\n", v, weights.x, weights.y,
- // weights.z,
- // weights.w);
- // vec4_darray_push(tmp_weights, weights);
- // }
- } else {
- WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
+ vec2_darray_push(tmp_uvs, tex);
}
- }
- // mesh.vertex_bone_data = vertex_bone_data_darray_new(1);
+ } else if (attribute.type == cgltf_attribute_type_joints) {
+ // FIXME: joints
+ // TRACE("Load joint indices from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_16u);
+ // assert(accessor->type == cgltf_type_vec4);
+ // vec4u joint_indices;
+ // vec4 joints_as_floats;
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // cgltf_accessor_read_float(accessor, v, &joints_as_floats.x, 4);
+ // joint_indices.x = (u32)joints_as_floats.x;
+ // joint_indices.y = (u32)joints_as_floats.y;
+ // joint_indices.z = (u32)joints_as_floats.z;
+ // joint_indices.w = (u32)joints_as_floats.w;
+ // printf("Joints affecting vertex %d : %d %d %d %d\n", v, joint_indices.x,
+ // joint_indices.y,
+ // joint_indices.z, joint_indices.w);
+ // vec4u_darray_push(tmp_joint_indices, joint_indices);
+ // }
- if (primitive.material != NULL) {
- // for (int i = 0; i < material_darray_len(out_model->materials); i++) {
- // printf("%s vs %s \n", primitive.material->name, out_model->materials->data[i].name);
- // if (strcmp(primitive.material->name, out_model->materials->data[i].name) == 0) {
- // TRACE("Found material");
- // mesh.material_index = i;
- // break;
- // }
+ } else if (attribute.type == cgltf_attribute_type_weights) {
+ // FIXME: weights
+ // TRACE("Load joint weights from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_32f);
+ // assert(accessor->type == cgltf_type_vec4);
+
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // vec4 weights;
+ // cgltf_accessor_read_float(accessor, v, &weights.x, 4);
+ // printf("Weights affecting vertex %d : %f %f %f %f\n", v, weights.x, weights.y,
+ // weights.z,
+ // weights.w);
+ // vec4_darray_push(tmp_weights, weights);
// }
+ } else {
+ WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
}
+ }
+ // mesh.vertex_bone_data = vertex_bone_data_darray_new(1);
+
+ if (primitive.material != NULL) {
+ // for (int i = 0; i < material_darray_len(out_model->materials); i++) {
+ // printf("%s vs %s \n", primitive.material->name, out_model->materials->data[i].name);
+ // if (strcmp(primitive.material->name, out_model->materials->data[i].name) == 0) {
+ // TRACE("Found material");
+ // mesh.material_index = i;
+ // break;
+ // }
+ // }
+ }
- // // FIXME
- // // if (is_skinned) {
- // // mesh.is_skinned = true;
- // // // mesh.vertex_bone_data = vertex_bone_data_darray_new(tmp_joint_indices->len);
- // // mesh.bones = joint_darray_new(tmp_joints->len);
- // // for (int i = 0; i < tmp_joint_indices->len; i++) {
- // // vertex_bone_data data;
- // // data.joints = tmp_joint_indices->data[i];
- // // data.weights = tmp_weights->data[i];
- // // vertex_bone_data_darray_push(tmp_vertex_bone_data,
- // // data); // Push the temp data that aligns with raw
- // vertices
- // // }
- // // for (int i = 0; i < tmp_joints->len; i++) {
- // // joint data = tmp_joints->data[i];
- // // joint_darray_push(mesh.bones, data);
- // // }
- // // }
+ // // FIXME
+ // // if (is_skinned) {
+ // // mesh.is_skinned = true;
+ // // // mesh.vertex_bone_data = vertex_bone_data_darray_new(tmp_joint_indices->len);
+ // // mesh.bones = joint_darray_new(tmp_joints->len);
+ // // for (int i = 0; i < tmp_joint_indices->len; i++) {
+ // // vertex_bone_data data;
+ // // data.joints = tmp_joint_indices->data[i];
+ // // data.weights = tmp_weights->data[i];
+ // // vertex_bone_data_darray_push(tmp_vertex_bone_data,
+ // // data); // Push the temp data that aligns with raw
+ // vertices
+ // // }
+ // // for (int i = 0; i < tmp_joints->len; i++) {
+ // // joint data = tmp_joints->data[i];
+ // // joint_darray_push(mesh.bones, data);
+ // // }
+ // // }
/*
typedef struct mesh {
@@ -331,69 +331,67 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
bool is_latent;
} mesh;
*/
- bool has_indices = false;
- vertex_darray* geo_vertices = vertex_darray_new(3);
- u32_darray* geo_indices = u32_darray_new(0);
-
- // Store vertices
- printf("Positions %d Normals %d UVs %d\n", tmp_positions->len, tmp_normals->len, tmp_uvs->len);
- assert(tmp_positions->len == tmp_normals->len);
- assert(tmp_normals->len == tmp_uvs->len);
- for (u32 v_i = 0; v_i < tmp_positions->len; v_i++) {
- vertex v = {
- .static_3d = {
- .position = tmp_positions->data[v_i],
- .normal = tmp_normals->data[v_i],
- .tex_coords = tmp_uvs->data[v_i],
- }
- };
- vertex_darray_push(geo_vertices, v);
- }
-
- // Store indices
- cgltf_accessor* indices = primitive.indices;
- if (primitive.indices > 0) {
- WARN("indices! %d", indices->count);
- has_indices = true;
-
- // store indices
- for (cgltf_size i = 0; i < indices->count; ++i) {
- cgltf_uint ei;
- cgltf_accessor_read_uint(indices, i, &ei, 1);
- u32_darray_push(geo_indices, ei);
- }
+ bool has_indices = false;
+ vertex_darray *geo_vertices = vertex_darray_new(3);
+ u32_darray *geo_indices = u32_darray_new(0);
+
+ // Store vertices
+ printf("Positions %d Normals %d UVs %d\n", tmp_positions->len, tmp_normals->len, tmp_uvs->len);
+ assert(tmp_positions->len == tmp_normals->len);
+ assert(tmp_normals->len == tmp_uvs->len);
+ for (u32 v_i = 0; v_i < tmp_positions->len; v_i++) {
+ vertex v = { .static_3d = {
+ .position = tmp_positions->data[v_i],
+ .normal = tmp_normals->data[v_i],
+ .tex_coords = tmp_uvs->data[v_i],
+ } };
+ vertex_darray_push(geo_vertices, v);
+ }
- // fetch and store vertices for each index
- // for (cgltf_size i = 0; i < indices->count; ++i) {
- // vertex vert;
- // cgltf_uint index = mesh.indices[i];
- // vert.position = tmp_positions->data[index];
- // vert.normal = tmp_normals->data[index];
- // vert.uv = tmp_uvs->data[index];
- // vertex_darray_push(mesh.vertices, vert);
-
- // if (is_skinned) {
- // vertex_bone_data vbd = tmp_vertex_bone_data->data[index]; // create a copy
- // vertex_bone_data_darray_push(mesh.vertex_bone_data, vbd);
- // }
- // // for each vertex do the bone data
- // }
- } else {
- has_indices = false;
- return false; // TODO: handle this
+ // Store indices
+ cgltf_accessor *indices = primitive.indices;
+ if (primitive.indices > 0) {
+ WARN("indices! %d", indices->count);
+ has_indices = true;
+
+ // store indices
+ for (cgltf_size i = 0; i < indices->count; ++i) {
+ cgltf_uint ei;
+ cgltf_accessor_read_uint(indices, i, &ei, 1);
+ u32_darray_push(geo_indices, ei);
}
- geometry_data* geometry = malloc(sizeof(geometry_data));
- geometry->format = VERTEX_STATIC_3D;
- geometry->colour = vec3(1,1,1);
- geometry->vertices = geo_vertices;
- geometry->indices = geo_indices;
- geometry->has_indices = has_indices;
- mesh m = mesh_create(geometry, true);
-
- mesh_darray_push(out_model->meshes, m);
+ // fetch and store vertices for each index
+ // for (cgltf_size i = 0; i < indices->count; ++i) {
+ // vertex vert;
+ // cgltf_uint index = mesh.indices[i];
+ // vert.position = tmp_positions->data[index];
+ // vert.normal = tmp_normals->data[index];
+ // vert.uv = tmp_uvs->data[index];
+ // vertex_darray_push(mesh.vertices, vert);
+
+ // if (is_skinned) {
+ // vertex_bone_data vbd = tmp_vertex_bone_data->data[index]; // create a copy
+ // vertex_bone_data_darray_push(mesh.vertex_bone_data, vbd);
+ // }
+ // // for each vertex do the bone data
+ // }
+ } else {
+ has_indices = false;
+ return false; // TODO: handle this
}
+ geometry_data *geometry = malloc(sizeof(geometry_data));
+ geometry->format = VERTEX_STATIC_3D;
+ geometry->colour = vec3(1, 1, 1);
+ geometry->vertices = geo_vertices;
+ geometry->indices = geo_indices;
+ geometry->has_indices = has_indices;
+ mesh m = mesh_create(geometry, true);
+
+ mesh_darray_push(out_model->meshes, m);
+ }
+
// // clear data for each mesh
// vec3_darray_clear(tmp_positions);
// vec3_darray_clear(tmp_normals);
@@ -528,7 +526,7 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel
// }
// }
- return true;
+ return true;
}
/*