diff options
Diffstat (limited to 'src/systems/input.c')
-rw-r--r-- | src/systems/input.c | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/systems/input.c b/src/systems/input.c index 292d438..0c8f768 100644 --- a/src/systems/input.c +++ b/src/systems/input.c @@ -1,11 +1,17 @@ #include "input.h" +#include <assert.h> #include <glfw3.h> +#include <string.h> #include "log.h" +static input_state *g_input; // Use a global to simplify caller code + bool input_system_init(input_state *input, GLFWwindow *window) { INFO("Input init"); + memset(input, 0, sizeof(input_state)); + input->window = window; // Set everything to false. Could just set memory to zero but where's the fun in that for (int i = 0; i < KEYCODE_MAX; i++) { @@ -14,10 +20,19 @@ bool input_system_init(input_state *input, GLFWwindow *window) { input->just_released_keys[i] = false; } + g_input = input; + + assert(input->mouse.x_delta == 0); + assert(input->mouse.y_delta == 0); + + INFO("Finish input init"); return true; } +void input_system_shutdown(input_state *input) {} + void input_update(input_state *input) { + glfwPollEvents(); // --- update keyboard input // if we go from un-pressed -> pressed, set as "just pressed" @@ -75,3 +90,9 @@ void input_update(input_state *input) { input->mouse = new_mouse_state; } + +bool key_is_pressed(keycode key) { return g_input->depressed_keys[key]; } + +bool key_just_pressed(keycode key) { return g_input->just_pressed_keys[key]; } + +bool key_just_released(keycode key) { return g_input->just_released_keys[key]; }
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