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-rw-r--r--src/systems/input.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/systems/input.h b/src/systems/input.h
deleted file mode 100644
index c3b2500..0000000
--- a/src/systems/input.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/**
- * @brief
- */
-#pragma once
-
-#include "defines.h"
-#include "keys.h"
-
-struct GLFWWindow;
-
-typedef enum MouseBtn {
- MOUSEBTN_LEFT = 0,
- MOUSEBTN_RIGHT = 1,
- MOUSEBTN_MIDDLE = 2,
-} MouseBtn;
-
-typedef struct mouse_state {
- i32 x;
- i32 y;
- i32 x_delta;
- i32 y_delta;
- bool prev_pressed_states[3];
- bool cur_pressed_states[3];
-} mouse_state;
-
-typedef struct Input_State {
- struct GLFWwindow* window;
- mouse_state mouse;
- bool depressed_keys[KEYCODE_MAX];
- bool just_pressed_keys[KEYCODE_MAX];
- bool just_released_keys[KEYCODE_MAX];
-} Input_State;
-
-/** @brief `key` is currently being held down */
-PUB bool key_is_pressed(keycode key);
-
-/** @brief `key` was just pressed */
-PUB bool key_just_pressed(keycode key);
-
-/** @brief `key` was just released */
-PUB bool key_just_released(keycode key);
-
-// TODO: right btn as well
-PUB bool MouseBtn_Held(MouseBtn btn);
-
-// --- Lifecycle
-
-PUB bool Input_Init(Input_State* input, struct GLFWwindow* window);
-PUB void Input_Shutdown(Input_State* input);
-
-PUB void Input_Update(Input_State* state); // must be run once per main loop
-
-PUB mouse_state Input_GetMouseState(); \ No newline at end of file