diff options
Diffstat (limited to 'src/systems/terrain.c')
-rw-r--r-- | src/systems/terrain.c | 71 |
1 files changed, 59 insertions, 12 deletions
diff --git a/src/systems/terrain.c b/src/systems/terrain.c index f916442..404c7ea 100644 --- a/src/systems/terrain.c +++ b/src/systems/terrain.c @@ -15,8 +15,8 @@ #include "shader_layouts.h" #include "str.h" -#define TERRAIN_GRID_U 64 -#define TERRAIN_GRID_V 64 +#define TERRAIN_GRID_U 505 +#define TERRAIN_GRID_V 505 bool Terrain_Init(Terrain_Storage* storage) { storage->grid_dimensions = u32x2(TERRAIN_GRID_U, TERRAIN_GRID_V); @@ -67,13 +67,18 @@ bool Terrain_Init(Terrain_Storage* storage) { void Terrain_Shutdown(Terrain_Storage* storage) {} -void Terrain_LoadHeightmap(Terrain_Storage* storage, Heightmap hmap, bool free_on_upload) { +void Terrain_LoadHeightmap(Terrain_Storage* storage, Heightmap hmap, f32 grid_scale, + bool free_on_upload) { // If there's a current one we will delete it and reallocate buffers if (storage->hmap_loaded) { GPU_BufferDestroy(storage->vertex_buffer); GPU_BufferDestroy(storage->index_buffer); } + u32 width = hmap.pixel_dimensions.x; + u32 height = hmap.pixel_dimensions.y; + storage->grid_scale = grid_scale; + size_t num_vertices = storage->grid_dimensions.x * storage->grid_dimensions.y; storage->num_vertices = num_vertices; @@ -81,34 +86,66 @@ void Terrain_LoadHeightmap(Terrain_Storage* storage, Heightmap hmap, bool free_o u32 index = 0; for (u32 i = 0; i < storage->grid_dimensions.x; i++) { for (u32 j = 0; j < storage->grid_dimensions.y; j++) { + size_t position = j * storage->grid_dimensions.x + i; + u8* bytes = hmap.image_data; + u8 channel = bytes[position]; + float value = (float)channel / 255.0; + printf("(%d, %d) %d : %f \n", i, j, channel, value); + assert(index < num_vertices); - Vertex v = { .pos_only.position = vec3_create(i, 0.0, j) }; + f32 height = Heightmap_HeightXZ(&hmap, i, j); + Vertex v = { .pos_only.position = vec3_create(i * grid_scale, height, j * grid_scale) }; Vertex_darray_push(vertices, v); index++; } } - BufferHandle vertices_handle = GPU_BufferCreate(num_vertices * sizeof(Vertex), BUFFER_VERTEX, BUFFER_FLAG_GPU, vertices->data); - storage->vertex_buffer = vertices_handle; + + u32 quad_count = (width - 1) * (height - 1); + u32 indices_count = quad_count * 6; + storage->indices_count = indices_count; + u32_darray* indices = u32_darray_new(indices_count); + for (u32 i = 0; i < (width - 1); i++) { // row + for (u32 j = 0; j < (height - 1); j++) { // col + u32 bot_left = i * width + j; + u32 top_left = (i + 1) * width + j; + u32 top_right = (i + 1) * width + (j + 1); + u32 bot_right = i * width + j + 1; + + // top left tri + u32_darray_push(indices, top_right); + u32_darray_push(indices, top_left); + u32_darray_push(indices, bot_left); + + // bottom right tri + u32_darray_push(indices, bot_right); + u32_darray_push(indices, top_right); + u32_darray_push(indices, bot_left); + } + } + + BufferHandle indices_handle = + GPU_BufferCreate(indices_count * sizeof(u32), BUFFER_INDEX, BUFFER_FLAG_GPU, indices->data); + storage->index_buffer = indices_handle; } Heightmap Heightmap_FromImage(Str8 filepath) { size_t max_size = MB(16); arena arena = arena_create(malloc(max_size), max_size); - str8_opt maybe_file = str8_from_file(&arena, filepath); - - assert(maybe_file.has_value); + // str8_opt maybe_file = str8_from_file(&arena, filepath); + // assert(maybe_file.has_value); TextureData hmap_tex = TextureDataLoad(Str8_to_cstr(&arena, filepath), false); - arena_free_storage(&arena); + // arena_free_storage(&arena); return (Heightmap){ .pixel_dimensions = hmap_tex.description.extents, .filepath = filepath, .image_data = hmap_tex.image_data, + .num_channels = hmap_tex.description.num_channels, .is_uploaded = false, }; } @@ -129,7 +166,17 @@ void Terrain_Draw(Terrain_Storage* storage) { enc, 0, (ShaderData){ .data = &camera_data, .get_layout = &Binding_Camera_GetLayout }); GPU_EncodeSetVertexBuffer(enc, storage->vertex_buffer); + GPU_EncodeSetIndexBuffer(enc, storage->index_buffer); - // GPU_EncodeDraw(enc, storage->num_vertices); - glDrawArrays(GL_POINTS, 0, storage->num_vertices); + GPU_EncodeDrawIndexed(enc, storage->indices_count); + // glDrawArrays(GL_POINTS, 0, storage->num_vertices); } + +f32 Heightmap_HeightXZ(const Heightmap* hmap, u32 x, u32 z) { + // its single channel so only one byte per pixel + size_t position = x * hmap->pixel_dimensions.x + z; + u8* bytes = hmap->image_data; + u8 channel = bytes[position]; + float value = (float)channel / 2.0; /// 255.0; + return value; +}
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