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-rw-r--r--src/systems/grid.c3
-rw-r--r--src/systems/terrain.c3
2 files changed, 2 insertions, 4 deletions
diff --git a/src/systems/grid.c b/src/systems/grid.c
index 14722e3..8a6f4f6 100644
--- a/src/systems/grid.c
+++ b/src/systems/grid.c
@@ -8,7 +8,6 @@
#include "ral_impl.h"
#include "ral_types.h"
#include "render.h"
-#include "render_scene.h"
#include "render_types.h"
#include "shader_layouts.h"
@@ -82,4 +81,4 @@ void Grid_Execute(Grid_Storage* storage) {
GPU_EncodeSetIndexBuffer(enc, storage->plane_indices);
GPU_EncodeDrawIndexed(enc, 6);
GPU_CmdEncoder_EndRender(enc);
-} \ No newline at end of file
+}
diff --git a/src/systems/terrain.c b/src/systems/terrain.c
index bde4b4d..ead7700 100644
--- a/src/systems/terrain.c
+++ b/src/systems/terrain.c
@@ -12,7 +12,6 @@
#include "ral_impl.h"
#include "ral_types.h"
#include "render.h"
-#include "render_scene.h"
#include "shader_layouts.h"
#include "str.h"
@@ -202,4 +201,4 @@ ShaderDataLayout TerrainUniforms_GetLayout(void* data) {
b1.data.texture.handle = d->tex_slot_1;
}
return (ShaderDataLayout){ .bindings = { b1 }, .binding_count = 1 };
-} \ No newline at end of file
+}