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-rw-r--r--src/defines.h2
-rw-r--r--src/maths/primitives.c60
-rw-r--r--src/render/immdraw.c13
-rw-r--r--src/render/immdraw.h2
4 files changed, 69 insertions, 8 deletions
diff --git a/src/defines.h b/src/defines.h
index e9db543..0c0dcac 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -64,7 +64,7 @@ CORE_DEFINE_HANDLE(
// NOTE: The below is now handled in xmake.lua
// Platform will inform renderer backend (unless user overrides)
#if defined(CEL_PLATFORM_LINUX)
-// #define CEL_REND_BACKEND_OPENGL 1
+#define CEL_REND_BACKEND_OPENGL 1
// #define CEL_REND_BACKEND_VULKAN 1
#endif
diff --git a/src/maths/primitives.c b/src/maths/primitives.c
index 3820426..551a5df 100644
--- a/src/maths/primitives.c
+++ b/src/maths/primitives.c
@@ -234,10 +234,6 @@ Geometry Geo_CreateUVsphere(f32 radius, u32 north_south_lines, u32 east_west_lin
return geo;
}
-Geometry Geo_CreateCylinder(f32 radius, f32 height, u32 resolution) {
- TODO("implement cylinder meshing");
-}
-
Geometry Geo_CreateCone(f32 radius, f32 height, u32 resolution) {
Vertex_darray* vertices = Vertex_darray_new((resolution + 1) * 2);
u32_darray* indices = u32_darray_new(resolution * 2 * 3);
@@ -289,4 +285,58 @@ Geometry Geo_CreateCone(f32 radius, f32 height, u32 resolution) {
.indices = indices,
};
return geo;
-} \ No newline at end of file
+}
+
+Geometry Geo_CreateCylinder(f32 radius, f32 height, u32 resolution) {
+ Vertex_darray* vertices = Vertex_darray_new(1);
+ u32_darray* indices = u32_darray_new(1);
+
+ f32 step = TAU / resolution;
+
+ // bot cap
+ VERT_3D(vertices, VEC3_ZERO, VEC3_NEG_Y, vec2(0, 0));
+ for (u32 i = 0; i < resolution; i++) {
+ VERT_3D(vertices, vec3(cos(step * i) * radius, 0.0, sin(step * i) * radius), VEC3_NEG_Y, vec2(0, 0));
+ }
+ for (u32 i = 1; i < resolution; i++) {
+ push_triangle(indices, 0, i, i + 1);
+ }
+ push_triangle(indices, 0, resolution, 1);
+
+ // top cap
+ u32 center_idx = vertices->len;
+ VERT_3D(vertices, vec3(0.0, height, 0.0), VEC3_Y, vec2(0, 0));
+ for (u32 i = 0; i < resolution; i++) {
+ VERT_3D(vertices, vec3(cos(step * i) * radius, height, sin(step * i) * radius), VEC3_Y,
+ vec2(0, 0));
+ }
+ for (u32 i = 1; i < resolution; i++) {
+ push_triangle(indices, center_idx, center_idx + i + 1, center_idx + i);
+ }
+ push_triangle(indices, center_idx, center_idx + 1, center_idx + resolution);
+
+ // sides
+ u32 sides_start = vertices->len;
+ for (u32 i = 0; i < resolution; i++) {
+ f32 x = cos(step * i) * radius;
+ f32 z = sin(step * i) * radius;
+ // top then bottom
+ VERT_3D(vertices, vec3(x, height, z), vec3_normalise(vec3(x, 0.0, z)), vec2(0, 0));
+ VERT_3D(vertices, vec3(x, 0.0, z), vec3_normalise(vec3(x, 0.0, z)), vec2(0, 0));
+ }
+ for (u32 i = 0; i < resolution; i++) {
+ u32 current = sides_start + i * 2;
+ u32 next = sides_start + ((i + 1) % resolution) * 2;
+ push_triangle(indices, current, next, current + 1);
+ push_triangle(indices, current + 1, next, next + 1);
+ }
+
+ Geometry geo = {
+ .format = VERTEX_STATIC_3D,
+ .vertices = vertices,
+ .has_indices = true,
+ .index_count = indices->len,
+ .indices = indices,
+ };
+ return geo;
+}
diff --git a/src/render/immdraw.c b/src/render/immdraw.c
index d352ddf..8a10c65 100644
--- a/src/render/immdraw.c
+++ b/src/render/immdraw.c
@@ -28,6 +28,9 @@ void Immdraw_Init(Immdraw_Storage* storage) {
Geometry cone_geo = Geo_CreateCone(1.0, 1.0, 8);
storage->cone = Mesh_Create(&cone_geo, true);
+ Geometry cyl_geo = Geo_CreateCylinder(1.0, 2.0, 8);
+ storage->cylinder = Mesh_Create(&cyl_geo, true);
+
storage->bbox = GenBboxMesh();
// Pipeline / material
@@ -54,7 +57,7 @@ void Immdraw_Init(Immdraw_Storage* storage) {
.vs = { .debug_name = "Immdraw Vertex Shader", .filepath = vert_path, .code = vert_shader },
.fs = { .debug_name = "Immdraw Fragment Shader", .filepath = frag_path, .code = frag_shader },
.depth_test = true,
- .wireframe = false,
+ .wireframe = true,
};
GPU_Renderpass* rpass =
GPU_Renderpass_Create((GPU_RenderpassDesc){ .default_framebuffer = true });
@@ -87,6 +90,12 @@ void Immdraw_Bbox(Transform tf, Vec4 colour, bool wireframe) {
Immdraw_Primitive(tf, CEL_LINE, 1.0, colour, wireframe, imm->bbox);
}
+void Immdraw_Cylinder(Transform tf, Vec4 colour, bool wireframe) {
+ TRACE("Draw cylinder");
+ Immdraw_Storage* imm = Render_GetImmdrawStorage();
+ Immdraw_Primitive(tf, CEL_TRI, 1.0, colour, wireframe, imm->cylinder);
+}
+
void Immdraw_Cone(Transform tf, Vec4 colour, bool wireframe) {
TRACE("Draw cone");
Immdraw_Storage* imm = Render_GetImmdrawStorage();
@@ -164,4 +173,4 @@ Mesh GenBboxMesh() {
.indices = indices };
return Mesh_Create(&geo, true);
-} \ No newline at end of file
+}
diff --git a/src/render/immdraw.h b/src/render/immdraw.h
index cf0bed5..2911350 100644
--- a/src/render/immdraw.h
+++ b/src/render/immdraw.h
@@ -13,6 +13,7 @@ typedef struct Immdraw_Storage {
Mesh plane;
Mesh cube;
Mesh sphere;
+ Mesh cylinder;
Mesh cone;
Mesh bbox;
GPU_Pipeline* colour_pipeline; /** @brief Pipeline for drawing geometry that has vertex colours */
@@ -31,6 +32,7 @@ PUB void Immdraw_Shutdown(Immdraw_Storage* storage);
// These functions cause a pipeline switch and so aren't optimised for performance
PUB void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe);
PUB void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe);
+PUB void Immdraw_Cylinder(Transform tf, Vec4 colour, bool wireframe);
PUB void Immdraw_Cone(Transform tf, Vec4 colour, bool wireframe);
PUB void Immdraw_Sphere(Transform tf, Vec4 colour, bool wireframe);
PUB void Immdraw_Bbox(Transform tf, Vec4 colour, bool wireframe);