Age | Commit message (Expand) | Author |
---|---|---|
2024-10-05 | Begin simplifying project structure and removing examples | omniscient |
2024-06-23 | depth map is working again | Omni |
2024-06-17 | add plane primitive | omniscient |
2024-06-15 | point lights for pbr example | omniscient |
2024-06-15 | shinchoku | Omniscient |
2024-06-10 | default renderer pipeline | Omniscient |
2024-06-09 | fix texture on cube with opengl | Omniscient |
2024-06-09 | fix cube | Omniscient |
2024-06-09 | metal is back, baby | omniscient |
2024-05-29 | opengl clear color working | Omniscient |
2024-05-29 | start adding opengl backend | omniscient |
2024-05-20 | modify some comments in example | omniscient |
2024-05-19 | wip: depth | Omniscient |
2024-05-19 | cube texture mapping working | Omniscient |
2024-05-19 | chore: fmt | Omniscient |
2024-05-19 | cube compiles again | Omniscient |
2024-05-18 | working on image creation | Omniscient |
2024-05-17 | cube working | Omniscient |
2024-05-12 | more restructuring | omniscient |
2024-05-12 | uniforms working with hardcoded stuff | Omniscient |
2024-05-11 | WIP: shader data | Omniscient |
2024-05-11 | prototyping shader data | omniscient |