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ral
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backends
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opengl
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backend_opengl.c
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Author
2024-10-05
delete documentation workflow
omniscient
2024-08-13
add debug draw bbox and add topology to draw calls
omniscient
2024-08-12
scale is a vec3 now instead of float.
omniscient
2024-08-11
clang format
omniscient
2024-08-11
starting work on immediate mode drawing
omniscient
2024-08-11
chore: fmt and lint
omniscient
2024-08-10
more work on bindings and ral
omniscient
2024-08-10
remove old code
omniscient
2024-08-10
wip
omniscient
2024-08-04
misc reformat
Joshua Rowe
2024-08-04
copy binding bytes code
Joshua Rowe
2024-08-04
simplify shader bindings a bit
omniscient
2024-08-04
more rust binding incremental changes
omniscient
2024-07-27
remove the editor folder
omniscient
2024-07-27
add a pool insert function. move RenderEnt to use handles
omniscient
2024-07-26
scenes and pbr cleanup to handle missing texture of param
omniscient
2024-07-26
moving some maths functions to implementation file
omniscient
2024-07-26
wip egui
omnisci3nce
2024-07-21
terrain/hmap skeleton
omniscient
2024-07-20
fixing shadows.
omniscient
2024-07-20
resize viewport and fix skybox
omniscient
2024-07-19
fly camera
omnisci3nce
2024-07-19
clean up texture type handling a little bit
omnisci3nce
2024-07-18
wip skybox. make geometry owned and copied onto Mesh
omnisci3nce
2024-07-18
draw pbr container
omnisci3nce
2024-07-17
wip shader layouts for common stuff
omnisci3nce
2024-07-17
whole thing is compiling and running again
omnisci3nce
2024-07-14
generate api docs python
omnisci3nce