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Commit message (
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Author
2024-06-22
check that we havent exceeded max uniform binding points
omniscient
2024-06-22
wip: porting shadowmaps to RAL
omniscient
2024-06-19
start fleshing out API for hashmap / hashset
omniscient
2024-06-18
pbr progress
omniscient
2024-06-18
wip
Omniscient
2024-06-18
start working on a immediate mode drawing API
omniscient
2024-06-17
add plane primitive
omniscient
2024-06-16
Fixed!
omniscient
2024-06-16
store ubo binding points inside the gpu_buffer data
omniscient
2024-06-16
fix one silly issue
omniscient
2024-06-16
uniform blocks working. fix spec highlight bug tomorrow
omniscient
2024-06-15
trying to figure out uniform structs..
Omniscient
2024-06-15
point lights for pbr example
omniscient
2024-06-15
shinchoku
Omniscient
2024-06-12
sphere primitives vertices working
omniscient
2024-06-12
wip: uvsphere mesh gen and pbr shader first pass
omniscient
2024-06-10
load pbr textures
omniscient
2024-06-10
new structs for pbr
Omniscient
2024-06-10
default renderer pipeline
Omniscient
2024-06-10
bring back gltf
omniscient
2024-06-09
fix texture on cube with opengl
Omniscient
2024-06-09
fix cube
Omniscient
2024-06-09
triangle on opengl works again. happy days
Omniscient
2024-06-09
metal is back, baby
omniscient
2024-06-08
some more opengl work
omniscient
2024-06-07
upload data when available on buffer creation
Omniscient
2024-06-07
chore: fmt
Omniscient
2024-06-07
add vertex/index buffer binding in opengl
Omniscient
2024-06-07
add assert back that pool entry is at least as big as a pointer. add debug na...
Omniscient
2024-05-30
wip
Omniscient
2024-05-29
opengl clear color working
Omniscient
2024-05-29
start adding opengl backend
omniscient
2024-05-20
use pool allocator for other gpu backend entities
Omniscient
2024-05-20
move standard vertex desc to ral.c
Omniscient
2024-05-20
chore: fmt
Omniscient
2024-05-20
cleanup ral.h
Omniscient
2024-05-19
wip: depth
Omniscient
2024-05-19
cube texture mapping working
Omniscient
2024-05-19
chore: fmt
Omniscient
2024-05-19
cube compiles again
Omniscient
2024-05-18
working on image creation
Omniscient
2024-05-18
use the new pool allocators for buffers in backend
Omniscient
2024-05-18
initialise gpu resource pools in renderer
Omniscient
2024-05-17
create default pipelines when initialising renderer
Omniscient
2024-05-17
remove an assert on data layouts
Omniscient
2024-05-17
pool tests and try get macro working
Omniscient
2024-05-17
starting on pool allocator
Omniscient
2024-05-17
cube working
Omniscient
2024-05-12
more restructuring
omniscient
2024-05-12
uniforms working with hardcoded stuff
Omniscient
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