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Author
2024-06-15
point lights for pbr example
omniscient
2024-06-15
shinchoku
Omniscient
2024-06-12
sphere primitives vertices working
omniscient
2024-06-12
wip: uvsphere mesh gen and pbr shader first pass
omniscient
2024-06-10
load pbr textures
omniscient
2024-06-10
new structs for pbr
Omniscient
2024-06-10
default renderer pipeline
Omniscient
2024-06-10
bring back gltf
omniscient
2024-06-09
fix texture on cube with opengl
Omniscient
2024-06-09
fix cube
Omniscient
2024-06-09
triangle on opengl works again. happy days
Omniscient
2024-06-09
metal is back, baby
omniscient
2024-06-08
some more opengl work
omniscient
2024-06-07
upload data when available on buffer creation
Omniscient
2024-06-07
chore: fmt
Omniscient
2024-06-07
add vertex/index buffer binding in opengl
Omniscient
2024-06-07
add assert back that pool entry is at least as big as a pointer. add debug na...
Omniscient
2024-05-30
wip
Omniscient
2024-05-29
opengl clear color working
Omniscient
2024-05-29
start adding opengl backend
omniscient
2024-05-20
use pool allocator for other gpu backend entities
Omniscient
2024-05-20
move standard vertex desc to ral.c
Omniscient
2024-05-20
chore: fmt
Omniscient
2024-05-20
cleanup ral.h
Omniscient
2024-05-19
wip: depth
Omniscient
2024-05-19
cube texture mapping working
Omniscient
2024-05-19
chore: fmt
Omniscient
2024-05-19
cube compiles again
Omniscient
2024-05-18
working on image creation
Omniscient
2024-05-18
use the new pool allocators for buffers in backend
Omniscient
2024-05-18
initialise gpu resource pools in renderer
Omniscient
2024-05-17
create default pipelines when initialising renderer
Omniscient
2024-05-17
remove an assert on data layouts
Omniscient
2024-05-17
pool tests and try get macro working
Omniscient
2024-05-17
starting on pool allocator
Omniscient
2024-05-17
cube working
Omniscient
2024-05-12
more restructuring
omniscient
2024-05-12
uniforms working with hardcoded stuff
Omniscient
2024-05-11
WIP: shader data
Omniscient
2024-05-11
prototyping shader data
omniscient
2024-05-11
draw with indexes
Omniscient
2024-05-11
upload data using staging buffer. use vertex buffer data
Omniscient
2024-05-10
poll glfw events on frame start
Omniscient
2024-05-10
add bindings friendly functions
Omniscient
2024-05-10
initiate scene when bringing up core
Omniscient
2024-05-10
make core a static and add a default scene to it
Omniscient
2024-05-09
fix some validation errors
Omniscient
2024-05-09
stuff
Omniscient
2024-05-09
frames in flight. recreate swapchain
Omniscient
2024-05-08
we are so triangle
Omniscient
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