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# celeritas-core
![Backpack model with lighting](examples/obj_loading/backpack_screenshot.png)
**Work-in-progress**: This code is currently in flux as I port from OpenGL to a Vulkan backend with a homemade graphics API abstraction layer I'm developing named **RAL** (render abstraction layer) in the source code.
All third-party dependencies are licensed under their own license.
## "Modules"
| prefix | module | Description |
| --------- | ----------- | ----------- |
| `gpu` | RAL | |
| `plat` | Platforn | |
| `phys` | Physics | |
## Notes
* Check symbols in an 'archive' (static library)
* `nm -C build/libcore.a`
* Generate compiler_commands.json
* `xmake project -k compile_commands`
* Formatting
* `xmake format`
* Lint (no change) `find src/ -iname *.h -o -iname *.c | xargs clang-format --style=file --dry-run --Werror`
* Format (edit in place) `find src/ \( -iname "*.h" -o -iname "*.c" \) | xargs clang-format -i --style=file`
* `clang-format` must be installed!
* Documentation
* serve mkdocs locally
* `docker run --rm -it -p 8000:8000 -v ${PWD}:/docs squidfunk/mkdocs-material`
* Build docs static site
* `docker run --rm -it -v ${PWD}:/docs squidfunk/mkdocs-material build`
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