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#version 430 layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; layout(binding = 1) uniform sampler2D texSampler; layout(location = 0) out vec4 outColor; void main() { // outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0); outColor = vec4(1.0); }