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#version 450 #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec3 in_position; layout(location = 0) out vec4 out_colour; void main() { out_colour = vec4(in_position.r + 0.5, in_position.g + 0.5, in_position.b + 0.5, 1.0); }