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#version 450 layout(location = 0) in vec2 inPos; layout(location = 1) in vec3 inColor; // layout(location = 1) in vec3 inNormal; // layout(location = 2) in vec2 inTexCoords; layout(location = 0) out vec3 fragColor; void main() { gl_Position = vec4(inPos, 0.0, 1.0); fragColor = inColor; }