summaryrefslogtreecommitdiff
path: root/assets/shaders/ui_rect.vert
blob: 060fdcb34b9d4ac400641874560cb576ece9da90 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
#version 410 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec3 color;

out vec3 outColor;

// uniform mat4 projection;

void main()
{
    gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
    outColor = color;
}