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|
use celeritas::*;
unsafe fn run_game() {
// init
Core_Bringup();
let camera_pos = Vec3 {
x: 0.0,
y: 2.0,
z: -3.0,
};
let camera = Camera_Create(
camera_pos,
vec3_normalise(vec3_negate(camera_pos)),
VEC3_Y,
45.0,
);
SetCamera(camera);
let whatever = Vec3 {
x: 1.0,
y: 1.0,
z: 1.0,
};
let sun = DirectionalLight {
direction: whatever,
ambient: whatever,
diffuse: whatever,
specular: whatever,
};
SetMainLight(sun);
let skybox = Skybox_Create(face_paths, 6);
// main loop
while !ShouldExit() {
Frame_Begin();
Skybox_Draw(&mut skybox, camera);
Frame_End();
}
}
fn main() {
println!("Running from Rust!");
unsafe {
run_game();
}
}
|