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use celeritas::*;
unsafe fn run_game() {
// init
Core_Bringup();
// let mut cube_geo = Geo_CreateCuboid(Vec3 { x: 1.0, y: 1.0, z: 1.0 });
// let cube = Mesh_Create(&mut cube_geo, false);
let camera_pos = Vec3 { x: 0.0, y: 2.0, z: -3.0 };
let pos_y = Vec3 { x: 0., y: 1.0, z: 0. };
let camera = Camera_Create(camera_pos, vec3_normalise(vec3_negate(camera_pos)), pos_y, 45.0);
SetCamera(camera);
// let camera = Camera_Create(camera_pos, vec3_normalise(vec3_negate(camera_pos)), VEC3_Y, 45.0);
// SetCamera(cam); // update the camera in RenderScene
let whatever = Vec3 { x: 1.0, y: 1.0, z: 1.0 };
let sun = DirectionalLight { direction: whatever, ambient: whatever, diffuse: whatever, specular: whatever };
SetMainLight(sun);
// Skybox skybox = Skybox_Create(faces, 6);
let skybox = Skybox_Create(face_paths, 6);
while !ShouldExit() {
Frame_Begin();
Frame_End();
}
}
fn main() {
println!("Running from Rust!");
unsafe {
run_game();
}
}
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