1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
use std::path::Path;
use celeritas::{ffi::*, SerializableScene};
fn main() {
unsafe {
let camera_pos = Vec3 {
x: 18.9,
y: 10.6,
z: 11.6,
};
let camera_front = Vec3 {
x: -0.6,
y: -0.2,
z: -0.7,
};
let camera = Camera_Create(
camera_pos,
camera_front,
Vec3 {
x: 0.0,
y: 1.0,
z: 0.0,
},
45.0,
);
SetCamera(camera);
let cube_geo = Geo_CreateCuboid(f32x3 {
x: 2.0,
y: 2.0,
z: 2.0,
});
let scene = SerializableScene {
sun: DirectionalLight {
direction: Vec3 {
x: 0.0,
y: 1.0,
z: 0.0,
},
ambient: Vec3 {
x: 1.0,
y: 1.0,
z: 1.0,
},
diffuse: Vec3 {
x: 1.0,
y: 1.0,
z: 1.0,
},
specular: Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
point_lights: [None, None, None, None],
camera_orientation: (camera_pos.into(), camera_front.into()),
models: vec![],
};
let scene_path = Path::new("default_scene.json");
scene.store_to_file(scene_path);
let rehydrated_scene = SerializableScene::load_from_file(scene_path);
dbg!(&rehydrated_scene);
// let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false);
// let albedo_map = TextureLoadFromFile(
// CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg")
// .unwrap()
// .as_ptr() as *const i8,
// );
// let roughness_map = TextureLoadFromFile(
// CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg")
// .unwrap()
// .as_ptr() as *const i8,
// );
// let normal_map = TextureLoadFromFile(
// CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg")
// .unwrap()
// .as_ptr() as *const i8,
// );
// let ao_map = TextureLoadFromFile(
// CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg")
// .unwrap()
// .as_ptr() as *const i8,
// );
// let name: [i8; 64] = [0; 64];
// let mut crate_mat = Material {
// name: name,
// kind: 0,
// param_albedo: Vec3 {
// x: 0.0,
// y: 0.0,
// z: 0.0,
// },
// param_metallic: 0.0,
// param_roughness: 0.0,
// param_ao: 0.0,
// pbr_albedo_map: albedo_map,
// pbr_normal_map: normal_map,
// metal_roughness_combined: true,
// pbr_metallic_map: TextureHandle { raw: 99999 },
// pbr_roughness_map: roughness_map,
// pbr_ao_map: ao_map,
// };
// let crate_renderent = RenderEnt {
// mesh: addr_of_mut!(crate_mesh),
// material: addr_of_mut!(crate_mat),
// affine: mat4_ident(),
// casts_shadows: true,
// };
// let mut render_ents: [RenderEnt; 1] = [crate_renderent];
}
}
|