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//! Celeritas bindings wrapper library
#![warn(missing_docs)]
#![cfg_attr(docsrs, feature(doc_cfg))]
pub use celeritas_sys as ffi;
/// Commonly used types
pub mod prelude;
pub mod ral;
pub mod shader;
use std::{
fs::{self, File},
io::Write,
path::Path,
};
use celeritas_sys::{DirectionalLight, PointLight, Transform, Vec3};
use serde::{Deserialize, Serialize};
/// Wrapper around a string that is the path to a gltf model **relative** to the configured
/// `ASSETS` folder
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ModelPath(pub String);
#[deprecated]
#[derive(Debug, Serialize, Deserialize)]
pub struct ModelNode {
pub model_path: ModelPath,
pub transform: Transform,
}
/// Scene that can be saved and loaded from disk
#[derive(Debug, Serialize, Deserialize)]
pub struct SerializableScene {
/// main light
pub sun: DirectionalLight,
pub point_lights: [Option<PointLight>; 4],
pub camera_orientation: (Vec3, Vec3),
pub models: Vec<ModelNode>,
}
// Runtime Scene <-> Serialized Scene
impl SerializableScene {
/// TODO: docs
pub fn store_to_file(&self, filepath: &Path) {
let mut file = File::create(filepath).expect("creation failed");
let json = serde_json::to_string(&self).expect("serialize failed");
file.write(json.as_bytes()).expect("writing failed");
}
/// TODO: docs
pub fn load_from_file(filepath: &Path) -> Self {
let contents = fs::read_to_string(filepath).expect("Filepath should be open and read-able");
serde_json::from_str(&contents).expect("Should be deserializable")
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Light {
Point(ffi::PointLight),
Directional(ffi::DirectionalLight),
// Spot(ffi::Spotlight)
}
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