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// //! Wrapper around the RAL code in celeritas-core
// use std::ffi::c_void;
// use celeritas_sys::{
// BufferHandle, GPU_CmdEncoder, GPU_CmdEncoder_BeginRender, GPU_CmdEncoder_EndRender,
// GPU_EncodeBindShaderData, GPU_GetDefaultEncoder, GPU_GetDefaultRenderpass,
// GPU_GraphicsPipeline_Create, GPU_Pipeline, GraphicsPipelineDesc,
// ShaderBindingKind_BINDING_BYTES, ShaderBinding__bindgen_ty_1,
// ShaderBinding__bindgen_ty_1__bindgen_ty_1, ShaderDesc, ShaderVisibility_VISIBILITY_COMPUTE,
// ShaderVisibility_VISIBILITY_FRAGMENT, ShaderVisibility_VISIBILITY_VERTEX, Str8, TextureHandle,
// VertexDescription, MAX_SHADER_DATA_LAYOUTS,
// };
// use thiserror::Error;
// use crate::IntoFFI;
// /// Holds a pointer to the raw `GPU_CmdEncoder`
// pub struct FrameRenderEncoder(*mut GPU_CmdEncoder);
// /// Holds a pointer to the raw `GPU_Renderpass`
// pub struct RenderPass(pub *mut celeritas_sys::GPU_Renderpass);
// /// Holds a pointer to the raw `GPU_Pipeline`
// pub struct Pipeline(*mut celeritas_sys::GPU_Pipeline);
// impl FrameRenderEncoder {
// pub fn new(renderpass: &RenderPass) -> Self {
// let enc = unsafe {
// let enc = GPU_GetDefaultEncoder();
// GPU_CmdEncoder_BeginRender(enc, renderpass.0);
// enc
// };
// FrameRenderEncoder(enc)
// }
// }
// impl Drop for FrameRenderEncoder {
// fn drop(&mut self) {
// unsafe {
// GPU_CmdEncoder_EndRender(self.0);
// }
// }
// }
// impl FrameRenderEncoder {
// pub fn set_vertex_buffer(&self, buf: BufferHandle) {
// // TODO: Get buffer ptr from handle
// // TODO: assert that buffer type is vertex
// todo!()
// }
// pub fn set_index_buffer(&self, buf: BufferHandle) {
// // TODO: Get buffer ptr from handle
// // TODO: assert that buffer type is index
// todo!()
// }
// pub fn bind<S: ShaderData>(&mut self, data: &S) {
// // TODO: fill ShaderDataLayout with correct data
// unsafe { GPU_EncodeBindShaderData(self.0, 0, todo!()) }
// }
// }
// // Vertex Descriptions
// pub enum VertexAttrKind {
// Floatx1,
// Floatx2,
// Floatx3,
// Floatx4,
// U32x1,
// U32x2,
// U32x3,
// U32x4,
// I32x1,
// I32x2,
// I32x3,
// I32x4,
// }
// pub struct VertexAttribute {
// name: String,
// kind: VertexAttrKind,
// }
// #[derive(Default)]
// pub struct VertexDesc {
// debug_label: String,
// attributes: Vec<VertexAttribute>,
// }
// impl VertexDesc {
// pub fn new(name: String) -> Self {
// Self {
// debug_label: name,
// attributes: vec![],
// }
// }
// pub fn add_attr(mut self, attr_name: &str, kind: VertexAttrKind) -> Self {
// self.attributes.push(VertexAttribute {
// name: attr_name.to_owned(),
// kind,
// });
// self
// }
// }
// impl IntoFFI for VertexDesc {
// type FFIType = VertexDescription;
// unsafe fn into_ffi(self) -> Self::FFIType {
// VertexDescription {
// debug_label: todo!(),
// attr_names: todo!(),
// attributes: todo!(),
// attributes_count: todo!(),
// use_full_vertex_size: todo!(),
// }
// }
// }
// pub struct PipelineBuilder {
// name: String,
// renderpass: Option<RenderPass>,
// vertex_description: VertexDesc,
// data_layouts: Vec<ShaderDataLayout>,
// shader_paths: Option<(String, String)>,
// }
// #[derive(Debug, Error)]
// pub enum RALError {
// #[error("exceeded maximum of 8 layouts for a pipeline")]
// TooManyShaderDataLayouts,
// }
// impl PipelineBuilder {
// /// Create a new [PipelineBuilder]
// pub fn new(name: String) -> Self {
// let vertex_description = VertexDesc::new(format!("{} Vertex Description", name.clone()));
// Self {
// name,
// renderpass: None,
// vertex_description,
// data_layouts: Vec::new(),
// shader_paths: None,
// }
// }
// pub fn build(self) -> Result<Pipeline, RALError> {
// let layouts = [celeritas_sys::ShaderDataLayout::default(); 8];
// if self.data_layouts.len() > MAX_SHADER_DATA_LAYOUTS as usize {
// return Err(RALError::TooManyShaderDataLayouts);
// }
// for (i, layout) in self.data_layouts.iter().enumerate().take(8) {
// // layouts[i] = celeritas_sys::ShaderDataLayout::from(layout);
// }
// let (vert_path, frag_path) = self.shader_paths.expect("Shader paths must be provided");
// let vert_code = std::fs::read_to_string(vert_path.clone()).expect("msg");
// let frag_code = std::fs::read_to_string(frag_path.clone()).expect("msg");
// // TODO: convert VertexDesc -> ffi::VertexDescription
// // load shader
// let vs = ShaderDesc {
// debug_name: "".as_ptr() as *const i8,
// filepath: Str8::from_str(&vert_path),
// code: Str8::from_str(&vert_code),
// is_spirv: false,
// is_combined_vert_frag: false,
// };
// let fs = ShaderDesc {
// debug_name: "".as_ptr() as *const i8,
// filepath: Str8::from_str(&frag_path),
// code: Str8::from_str(&frag_code),
// is_spirv: false,
// is_combined_vert_frag: false,
// };
// let desc = GraphicsPipelineDesc {
// debug_name: "".as_ptr() as *const _,
// vertex_desc: unsafe { self.vertex_description.into_ffi() },
// vs,
// fs,
// data_layouts: layouts,
// data_layouts_count: layouts.len() as u32,
// wireframe: false,
// depth_test: true,
// };
// let p = unsafe {
// GPU_GraphicsPipeline_Create(
// desc,
// self.renderpass
// .map(|r| r.0)
// .unwrap_or(GPU_GetDefaultRenderpass()),
// )
// };
// Ok(Pipeline(p))
// }
// pub fn add_vertex_desc(mut self, vertex_desc: VertexDesc) -> Self {
// self.vertex_description = vertex_desc;
// self
// }
// pub fn add_shader_layout<S: ShaderData>(mut self) -> Self {
// let layout = S::layout();
// self.data_layouts.push(layout);
// self
// }
// pub fn add_shader_src(mut self, vertex_path: &str, fragment_path: &str) -> Self {
// self.shader_paths = Some((vertex_path.to_owned(), fragment_path.to_owned()));
// self
// }
// }
// impl Pipeline {
// pub fn raw_ptr(&self) -> *mut GPU_Pipeline {
// self.0
// }
// }
// ///
// pub trait ShaderData {
// ///
// fn layout() -> ShaderDataLayout;
// ///
// fn bind(&self);
// // fn bind_texture(&self, binding_name: &str, handle: TextureHandle);
// // fn bind_buffer(&self, binding_name: &str, handle: BufferHandle);
// }
// #[derive(Clone)]
// pub struct ShaderBinding {
// pub label: String,
// // pub label: *const ::std::os::raw::c_char,
// pub kind: ShaderBindingKind,
// pub vis: ShaderVisibility,
// // pub data: ShaderBinding__bindgen_ty_1,
// }
// #[derive(Clone)]
// pub enum ShaderBindingKind {
// Bytes { size: usize, data: Option<*mut u8> },
// Buffer(Option<BufferHandle>),
// Texture(Option<TextureHandle>),
// }
// bitflags::bitflags! {
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
// pub struct ShaderVisibility : u32 {
// const VERTEX = 1 << ShaderVisibility_VISIBILITY_VERTEX;
// const FRAGMENT = 1 << ShaderVisibility_VISIBILITY_FRAGMENT;
// const COMPUTE = 1 << ShaderVisibility_VISIBILITY_COMPUTE;
// }
// }
// impl Default for ShaderVisibility {
// fn default() -> Self {
// ShaderVisibility::all()
// }
// }
// #[derive(Default)]
// pub struct ShaderDataLayout {
// pub bindings: heapless::Vec<ShaderBinding, 8>,
// }
// impl ShaderDataLayout {
// pub fn from_slice(bindings: &[ShaderBinding]) -> Self {
// todo!()
// }
// }
// impl ShaderDataLayout {
// pub fn into_ffi_type(self) -> celeritas_sys::ShaderDataLayout {
// let mut bindings = [celeritas_sys::ShaderBinding::default(); 8];
// for (i, b) in self.bindings.iter().enumerate().take(8) {
// bindings[i] = match b.kind {
// ShaderBindingKind::Bytes { size, data } => celeritas_sys::ShaderBinding {
// label: b.label.as_ptr() as *const i8,
// kind: ShaderBindingKind_BINDING_BYTES,
// vis: ShaderVisibility_VISIBILITY_VERTEX,
// data: ShaderBinding__bindgen_ty_1 {
// bytes: ShaderBinding__bindgen_ty_1__bindgen_ty_1 {
// size: size as u32,
// data: data.unwrap() as *mut c_void,
// },
// },
// },
// ShaderBindingKind::Buffer(_) => todo!(),
// ShaderBindingKind::Texture(_) => todo!(),
// };
// }
// celeritas_sys::ShaderDataLayout {
// bindings,
// binding_count: bindings.len(),
// }
// }
// }
// // impl<'a> From<&ShaderDataLayout<'a>> for celeritas_sys::ShaderDataLayout {
// // fn from(value: &ShaderDataLayout) -> Self {
// // todo!()
// // }
// // }
// // --- types
// #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
// pub enum PrimitiveTopology {
// Point,
// Line,
// Triangle,
// }
// impl From<celeritas_sys::PrimitiveTopology> for PrimitiveTopology {
// fn from(value: celeritas_sys::PrimitiveTopology) -> Self {
// match value {
// celeritas_sys::PrimitiveTopology_CEL_POINT => PrimitiveTopology::Point,
// celeritas_sys::PrimitiveTopology_CEL_LINE => PrimitiveTopology::Line,
// celeritas_sys::PrimitiveTopology_CEL_TRI => {
// PrimitiveTopology::Triangle
// }
// _ => unreachable!("enum conversion should be infallible"),
// }
// }
// }
// #[cfg(test)]
// mod test {
// use super::*;
// struct TestData {
// _a: [f32; 2],
// _b: [f32; 4],
// }
// impl ShaderData for TestData {
// fn layout() -> ShaderDataLayout {
// todo!()
// }
// fn bind(&self) {
// todo!()
// }
// }
// #[test]
// fn typecheck_pipeline_create() {
// let vertex_desc = VertexDesc::new("Empty".into())
// .add_attr("position", VertexAttrKind::Floatx2)
// .add_attr("color", VertexAttrKind::Floatx4);
// let builder = PipelineBuilder::new("Test Pipeline".into())
// .add_shader_layout::<TestData>()
// .add_vertex_desc(vertex_desc);
// let pipeline = builder.build().expect("Should be valid");
// }
// }
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