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#include <glfw3.h>
#include "camera.h"
#include "core.h"
#include "maths.h"
#include "render.h"
int main() {
core* core = core_bringup();
camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0));
// Main loop
while (!glfwWindowShouldClose(core->renderer.window)) {
input_update(&core->input);
// threadpool_process_results(&core->threadpool, 1);
render_frame_begin(&core->renderer);
static f32 x = 0.0;
x += 0.01;
mat4 model = mat4_translation(vec3(x, 0, 0));
gfx_backend_draw_frame(&core->renderer, &camera, model, NULL);
// insert work here
render_frame_end(&core->renderer);
glfwSwapBuffers(core->renderer.window);
glfwPollEvents();
}
return 0;
}
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