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#include <glfw3.h>
#include "core.h"
#include "render.h"
int main() {
core* core = core_bringup();
// Set up our scene
model_handle cube = model_load_obj(core, "assets/models/obj/cube/cube.obj", true);
// Main loop
while (!glfwWindowShouldClose(core->renderer.window)) {
input_update(&core->input);
threadpool_process_results(&core->threadpool, 1);
render_frame_begin(&core->renderer);
// insert work here
render_frame_end(&core->renderer);
}
return 0;
}
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