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#include "animation.h"
#include "log.h"
#include "maths.h"
// keyframe animation_sample(animation_sampler *sampler, f32 t) {
// size_t previous_index = 0;
// f32 previous_time = 0.0;
// // look forwards
// // DEBUG("%d\n", sampler->animation.values.kind);
// TRACE("Total timestamps %d", sampler->animation.n_timestamps);
// for (u32 i = 0; i < sampler->animation.n_timestamps; i++) {
// f32 current_time = sampler->animation.timestamps[i];
// if (current_time > t) {
// break;
// }
// previous_time = sampler->animation.timestamps[i];
// previous_index = i;
// }
// size_t next_index = (previous_index + 1) % sampler->animation.n_timestamps;
// f32 next_time = sampler->animation.timestamps[next_index];
// printf("%d %f %d %f\n", previous_index, previous_time, next_index, next_time);
// keyframe prev_value = sampler->animation.values.values[previous_index];
// keyframe next_value = sampler->animation.values.values[next_index];
// printf("%d %d\n", previous_index, next_index);
// f32 time_diff =
// sampler->animation.timestamps[next_index] - sampler->animation.timestamps[previous_index];
// f32 percent = (t - previous_time) / time_diff;
// quat interpolated_rot =
// quat_slerp(sampler->animation.values.values[previous_index].rotation,
// sampler->animation.values.values[next_index].rotation, percent);
// return (keyframe){ .rotation = interpolated_rot };
// }
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