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#include "camera.h"
#include "maths.h"
camera camera_create(vec3 pos, vec3 front, vec3 up, f32 fov) {
camera c = { .position = pos, .front = front, .up = up, .fov = fov };
return c;
}
void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view,
mat4 *out_proj) {
mat4 proj = mat4_perspective(c->fov, screen_width / screen_height, 0.1, 100.0);
vec3 camera_direction = vec3_add(c->position, c->front);
mat4 view = mat4_look_at(c->position, camera_direction, c->up);
*out_view = view;
*out_proj = proj;
}
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