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#pragma once #include "input.h" #include "render_types.h" #include "scene.h" #include "screenspace.h" #include "terrain.h" #include "text.h" typedef struct Core Core; Core* get_global_core(); /** @brief Throws error if the core cannot be instantiated */ void Core_Bringup(); void Core_Shutdown(); bool ShouldExit(); void Frame_Begin(); void Frame_Draw(); void Frame_End();