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#pragma once
#include "input.h"
#include "render_types.h"
#include "scene.h"
#include "screenspace.h"
#include "terrain.h"
#include "text.h"
typedef struct Core Core;
core* get_global_core();
// --- Lifecycle
/** @brief Throws error if the core cannot be instantiated */
void core_bringup();
void core_shutdown();
bool should_exit();
void frame_begin();
void frame_draw();
void frame_end();
void core_input_update();
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