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#pragma once
#include "defines.h"
// Events/signals that get triggered by certain things that happen
/*
e.g.
collider enters volume (collider)
collider exits volume (collider)
you could create a custom signal that only triggers when a collider has been inside a volume for 3 seconds
listen for Enter, start timer, if hits 3 -> emit signal. Else, reset state
Top-level triggers:
level loaded
*/
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