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/**
 * @file geometry.h
 * @author your name (you@domain.com)
 * @brief Shapes and intersections between them
 * @version 0.1
 * @date 2024-02-24
 * 
 * @copyright Copyright (c) 2024
 */
#pragma once

#include "maths.h"

typedef struct line_3d {
  vec3 start, end;
} line_3d;

typedef struct plane {
  vec3 normal;
} plane;

typedef struct cuboid {
  vec3 half_extents;
} cuboid;

typedef struct sphere {
  f32 radius;
} sphere;

typedef struct cylinder {
  f32 radius;
  f32 half_height;
} cylinder;

typedef struct cone {
  f32 radius;
  f32 half_height;
} cone;

// TODO:
// capsule
// torus
// ray
// frustum
// conical frustum
// wedge

// 2d...
// line
// circle