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/**
* @file geometry.h
* @author your name (you@domain.com)
* @brief Shapes and intersections between them
* @version 0.1
* @date 2024-02-24
*
* @copyright Copyright (c) 2024
*/
#pragma once
#include "maths.h"
// typedef struct line_3d {
// vec3 start, end;
// } line_3d;
// typedef struct plane {
// vec3 normal;
// } plane;
typedef struct Cuboid {
Vec3 half_extents;
} Cuboid;
typedef struct Sphere {
f32 radius;
} Sphere;
// typedef struct cylinder {
// f32 radius;
// f32 half_height;
// } cylinder;
// typedef struct cone {
// f32 radius;
// f32 half_height;
// } cone;
// TODO:
// capsule
// torus
// ray
// frustum
// conical frustum
// wedge
// 2d...
// line
// circle
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