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#include <celeritas.h>
void_pool void_pool_create(void* storage, const char* debug_label, u64 capacity, u64 entry_size) {
size_t memory_requirements = capacity * entry_size;
// void* backing_buf = arena_alloc(a, memory_requirements);
assert(entry_size >= sizeof(void_pool_header)); // TODO: create my own assert with error message
void_pool pool = { .capacity = capacity,
.entry_size = entry_size,
.count = 0,
.backing_buffer = storage,
.free_list_head = NULL,
.debug_label = debug_label };
void_pool_free_all(&pool);
return pool;
}
void void_pool_free_all(void_pool* pool) {
// set all entries to be free
for (u64 i = 0; i < pool->capacity; i++) {
void* ptr = &pool->backing_buffer[i * pool->entry_size];
void_pool_header* free_node = (void_pool_header*)ptr; // we reuse the actual entry itself to hold the header
if (i == (pool->capacity - 1)) {
// if the last one we make its next pointer NULL indicating its full
free_node->next = NULL;
}
free_node->next = pool->free_list_head;
// now the head points to this entry
pool->free_list_head = free_node;
}
}
void* void_pool_get(void_pool* pool, u32 raw_handle) {
// An handle is an index into the array essentially
void* ptr = pool->backing_buffer + (raw_handle * pool->entry_size);
return ptr;
}
void* void_pool_alloc(void_pool* pool, u32* out_raw_handle) {
// get the next free node
if (pool->count == pool->capacity) {
// WARN("Pool is full!");
return NULL;
}
if (pool->free_list_head == NULL) {
// ERROR("%s Pool is full (head = null)", pool->debug_label);
return NULL;
}
void_pool_header* free_node = pool->free_list_head;
// What index does this become?
uintptr_t start = (uintptr_t)pool->backing_buffer;
uintptr_t cur = (uintptr_t)free_node;
// TRACE("%ld %ld ", start, cur);
assert(cur > start);
u32 index = (u32)((cur - start) / pool->entry_size);
/* printf("Index %d\n", index); */
if (out_raw_handle != NULL) {
*out_raw_handle = index;
}
pool->free_list_head = free_node->next;
memset(free_node, 0, pool->entry_size);
pool->count++;
return (void*)free_node;
}
void void_pool_dealloc(void_pool* pool, u32 raw_handle) {
// push free node back onto the free list
void* ptr = void_pool_get(pool, raw_handle);
void_pool_header* freed_node = (void_pool_header*)ptr;
freed_node->next = pool->free_list_head;
pool->free_list_head = freed_node;
pool->count--;
}
u32 void_pool_insert(void_pool* pool, void* item) {
u32 raw_handle;
void* item_dest = void_pool_alloc(pool, &raw_handle);
memcpy(item_dest, item, pool->entry_size);
return raw_handle;
}
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