blob: 3d7cf7d0c8c419edd35816d46dcbe2dbc37dcb4a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "immdraw.h"
#include "log.h"
#include "primitives.h"
#include "ral_common.h"
#include "ral_impl.h"
#include "ral_types.h"
#include "render.h"
#include "shader_layouts.h"
void Immdraw_Init(Immdraw_Storage* storage) {
INFO("Immediate drawing initialisation");
// meshes
Geometry sphere_geo = Geo_CreateUVsphere(1.0, 8, 8);
storage->sphere = Mesh_Create(&sphere_geo, false);
// pipeline / material
ShaderData camera_data = { .get_layout = &Binding_Camera_GetLayout };
GraphicsPipelineDesc pipeline_desc = {
.debug_name = "Immediate Draw Pipeline",
.data_layouts = { camera_data },
.data_layouts_count = 1,
};
storage->colour_pipeline = GPU_GraphicsPipeline_Create(pipeline_desc, GPU_GetDefaultRenderpass());
}
void Immdraw_Sphere(Transform tf, f32 size, Vec4 colour, bool wireframe) {}
|