blob: 9a95259e91e5cdb3ca95d63ff10400672618b4b0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#include "render_frame.h"
#include <assert.h>
#include "logos/threadpool.h"
#include "mem.h"
#include "render.h"
Cull_Result Frame_Cull(Renderer* ren, RenderEnt* entities, size_t entity_count, Camera* camera) {
// TODO: u32 chunk_count = Tpool_GetNumWorkers();
arena* frame_arena = GetRenderFrameArena(ren);
Cull_Result result = { 0 };
result.visible_ent_indices = arena_alloc(
frame_arena, sizeof(u32) * entity_count); // make space for if all ents are visible
assert((result.n_visible_objects + result.n_culled_objects == entity_count));
return result;
}
|