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#pragma once

#include "geometry.h"
#include "maths_types.h"

// 'system' means that it gets called per frame

typedef struct physics_settings {
  f32 gravity_strength;
} physics_settings;

// What else do I need?
// intersection methods

typedef struct physics_world {
  physics_settings settings;
} physics_world;

physics_world physics_init(physics_settings settings);
void physics_shutdown(physics_world* phys_world);

/** @brief perform one or more simulation steps */
void physics_system_update(physics_world* phys_world, f64 deltatime);