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/**
* @file collision.h
* @author your name (you@domain.com)
* @brief
* @version 0.1
* @date 2024-05-12
*
* @copyright Copyright (c) 2024
*
*/
#pragma once
#include "geometry.h"
enum collider_type {
cuboid_collider,
sphere_collider,
};
/** @brief generic collider structure */
typedef struct physics_collider {
u64 id; // ? Replace with handle?
enum collider_type shape;
union collider_data {
cuboid cuboid;
sphere sphere;
} geometry;
transform transform;
u8 layer;
bool on_ground;
} physics_collider;
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