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#include "ral_common.h"
#include "ral_impl.h"
void backend_pools_init(arena* a, GPU_BackendPools* backend_pools) {
PipelineLayout_pool pipeline_layout_pool =
PipelineLayout_pool_create(a, MAX_PIPELINES, sizeof(GPU_PipelineLayout));
backend_pools->pipeline_layouts = pipeline_layout_pool;
Pipeline_pool pipeline_pool = Pipeline_pool_create(a, MAX_PIPELINES, sizeof(GPU_Pipeline));
backend_pools->pipelines = pipeline_pool;
Renderpass_pool rpass_pool = Renderpass_pool_create(a, MAX_RENDERPASSES, sizeof(GPU_Renderpass));
backend_pools->renderpasses = rpass_pool;
}
void resource_pools_init(arena* a, struct ResourcePools* res_pools) {
Buffer_pool buf_pool = Buffer_pool_create(a, MAX_BUFFERS, sizeof(GPU_Buffer));
res_pools->buffers = buf_pool;
Texture_pool tex_pool = Texture_pool_create(a, MAX_TEXTURES, sizeof(GPU_Texture));
res_pools->textures = tex_pool;
}
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