1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
#include <vulkan/vk_platform.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>
#include "backend_vulkan.h"
#include "defines.h"
#include "log.h"
#include "ral.h"
#include "ral_types.h"
#define VULKAN_QUEUES_COUNT 2
const char* queue_names[VULKAN_QUEUES_COUNT] = { "GRAPHICS", "TRANSFER" };
typedef struct vulkan_context {
gpu_device device;
VkAllocationCallbacks* allocator;
VkInstance instance;
} vulkan_context;
static vulkan_context context;
static bool select_physical_device(gpu_device* out_device) {}
gpu_device gpu_device_create() {
gpu_device device = { 0 };
// Physical device
// if (!select_physical_device()) {
// return false;
// }
INFO("Physical device selected");
// Features
VkPhysicalDeviceFeatures device_features = {};
device_features.samplerAnisotropy = VK_TRUE; // request anistrophy
// Logical device
VkDeviceQueueCreateInfo queue_create_info[2];
//..
VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT;
device_create_info.pQueueCreateInfos = queue_create_info;
device_create_info.pEnabledFeatures = &device_features;
device_create_info.enabledExtensionCount = 1;
const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
device_create_info.ppEnabledExtensionNames = &extension_names;
VkResult result = vkCreateDevice(device.physical_device, &device_create_info, context.allocator,
&device.logical_device);
if (result != VK_SUCCESS) {
FATAL("Error creating logical device with status %u\n", result);
exit(1);
}
INFO("Logical device created");
// Queues
// Create the command pool
context.device = device;
return device;
}
gpu_renderpass* gpu_renderpass_create() {
// Allocate it
// sets everything up
// return pointer to it
}
void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline) {
// VK_PIPELINE_BIND_POINT_GRAPHICS, &shader->pipeline);
// if (kind == PIPELINE_GRAPHICS) {
// // ...
// } else {
// // ...
// }
}
// --- Drawing
inline void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count) {
vkCmdDrawIndexed(encoder->cmd_buffer, index_count, 1, 0, 0, 0);
}
|