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|
#include "camera.h"
#include "primitives.h"
#define CDEBUG
// #define CEL_PLATFORM_LINUX
#if CEL_REND_BACKEND_VULKAN
// ^ Temporary
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <vulkan/vk_platform.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>
#include "colours.h"
#include "str.h"
#include "darray.h"
#include "defines.h"
#include "file.h"
#include "log.h"
#include "maths.h"
#include "maths_types.h"
#include "render_backend.h"
#include "render_types.h"
#include "vulkan_helpers.h"
#include <stdlib.h>
#define SCR_WIDTH 1000
#define SCR_HEIGHT 1000
#include <glad/glad.h>
#include <glfw3.h>
KITC_DECL_TYPED_ARRAY(VkLayerProperties)
typedef struct vulkan_device {
VkPhysicalDevice physical_device;
VkDevice logical_device;
vulkan_swapchain_support_info swapchain_support;
i32 graphics_queue_index;
i32 present_queue_index;
i32 compute_queue_index;
i32 transfer_queue_index;
VkQueue graphics_queue;
VkQueue present_queue;
VkQueue compute_queue;
VkQueue transfer_queue;
VkCommandPool gfx_command_pool;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceMemoryProperties memory;
VkFormat depth_format;
} vulkan_device;
typedef struct vulkan_image {
VkImage handle;
VkDeviceMemory memory;
VkImageView view;
u32 width;
u32 height;
} vulkan_image;
typedef struct vulkan_texture_data {
vulkan_image image;
VkSampler sampler;
} vulkan_texture_data;
typedef enum vulkan_renderpass_state {
READY,
RECORDING,
IN_RENDER_PASS,
RECORDING_ENDING,
SUBMITTED,
NOT_ALLOCATED
} vulkan_renderpass_state;
typedef struct vulkan_renderpass {
VkRenderPass handle;
vec4 render_area;
vec4 clear_colour;
f32 depth;
u32 stencil;
vulkan_renderpass_state state;
} vulkan_renderpass;
typedef struct vulkan_framebuffer {
VkFramebuffer handle;
u32 attachment_count;
VkImageView* attachments;
vulkan_renderpass* renderpass;
} vulkan_framebuffer;
KITC_DECL_TYPED_ARRAY(vulkan_framebuffer)
typedef struct vulkan_swapchain {
VkSurfaceFormatKHR image_format;
u8 max_frames_in_flight;
VkSwapchainKHR handle;
u32 image_count;
VkImage* images;
VkImageView* views;
vulkan_image depth_attachment;
vulkan_framebuffer_darray* framebuffers;
} vulkan_swapchain;
// overengineered
typedef enum vulkan_command_buffer_state {
COMMAND_BUFFER_STATE_READY,
COMMAND_BUFFER_STATE_IN_RENDER_PASS,
COMMAND_BUFFER_STATE_RECORDING,
COMMAND_BUFFER_STATE_RECORDING_ENDED,
COMMAND_BUFFER_STATE_SUBMITTED,
COMMAND_BUFFER_STATE_NOT_ALLOCATED,
} vulkan_command_buffer_state;
typedef struct vulkan_command_buffer {
VkCommandBuffer handle;
vulkan_command_buffer_state state;
} vulkan_command_buffer;
KITC_DECL_TYPED_ARRAY(vulkan_command_buffer)
typedef struct vulkan_fence {
VkFence handle;
bool is_signaled;
} vulkan_fence;
typedef struct vulkan_shader_stage {
VkShaderModuleCreateInfo create_info;
VkShaderModule handle;
VkPipelineShaderStageCreateInfo stage_create_info;
} vulkan_shader_stage;
typedef struct vulkan_pipeline {
VkPipeline handle;
VkPipelineLayout layout;
} vulkan_pipeline;
typedef struct global_object_uniform {
mat4 projection; // 64 bytes
mat4 view; // 64 bytes
f32 padding[32];
} global_object_uniform;
typedef struct object_uniform {
vec4 diffuse_colour;
vec4 v_reserved0;
vec4 v_reserved1;
vec4 v_reserved2;
} object_uniform;
#define MAX_OBJECT_COUNT 1024
#define VULKAN_OBJECT_SHADER_DESCRIPTOR_COUNT 1
typedef struct geometry_render_data {
u32 id;
mat4 model;
texture* textures[16];
} geometry_render_data;
typedef struct vulkan_buffer {
u64 total_size;
VkBuffer handle;
VkBufferUsageFlagBits usage;
bool is_locked;
VkDeviceMemory memory;
i32 memory_index;
u32 memory_property_flags;
} vulkan_buffer;
#define SHADER_STAGE_COUNT 2
typedef struct vulkan_shader {
// vertex, fragment
vulkan_shader_stage stages[SHADER_STAGE_COUNT];
vulkan_pipeline pipeline;
// descriptors
VkDescriptorPool descriptor_pool;
VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorSet descriptor_sets[3]; // one for each in-flight frame
vulkan_buffer global_uniforms_buffer;
// Data that's global for all objects drawn
global_object_uniform global_ubo;
object_uniform object_ubo;
vulkan_texture_data* texture_data;
} vulkan_shader;
typedef struct vulkan_context {
VkInstance instance;
VkAllocationCallbacks* allocator;
VkSurfaceKHR surface;
vulkan_device device;
u32 framebuffer_width;
u32 framebuffer_height;
vulkan_swapchain swapchain;
vulkan_renderpass main_renderpass;
vulkan_buffer object_vertex_buffer;
vulkan_buffer object_index_buffer;
u64 geometry_vertex_offset;
u64 geometry_index_offset;
vulkan_command_buffer_darray* gfx_command_buffers;
VkSemaphore* image_available_semaphores;
VkSemaphore* queue_complete_semaphores;
u32 in_flight_fence_count;
vulkan_fence* in_flight_fences;
vulkan_fence** images_in_flight;
u32 image_index;
u32 current_frame;
vulkan_shader object_shader;
// TODO: swapchain recreation
#if defined(DEBUG)
VkDebugUtilsMessengerEXT vk_debugger;
#endif
} vulkan_context;
static vulkan_context context;
static i32 find_memory_index(vulkan_context* context, u32 type_filter, u32 property_flags) {
VkPhysicalDeviceMemoryProperties memory_properties;
vkGetPhysicalDeviceMemoryProperties(context->device.physical_device, &memory_properties);
for (u32 i = 0; i < memory_properties.memoryTypeCount; ++i) {
// Check each memory type to see if its bit is set to 1.
if (type_filter & (1 << i) &&
(memory_properties.memoryTypes[i].propertyFlags & property_flags) == property_flags) {
return i;
}
}
WARN("Unable to find suitable memory type!");
return -1;
}
/** @brief Internal backend state */
typedef struct vulkan_state {
} vulkan_state;
typedef struct vertex_pos {
vec3 pos;
vec3 normal;
} vertex_pos;
// pipeline stuff
bool vulkan_graphics_pipeline_create(vulkan_context* context, vulkan_renderpass* renderpass,
u32 attribute_count,
VkVertexInputAttributeDescription* attributes,
u32 descriptor_set_layout_count,
VkDescriptorSetLayout* descriptor_set_layouts, u32 stage_count,
VkPipelineShaderStageCreateInfo* stages, VkViewport viewport,
VkRect2D scissor, bool is_wireframe,
vulkan_pipeline* out_pipeline) {
VkPipelineViewportStateCreateInfo viewport_state = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
};
viewport_state.viewportCount = 1;
viewport_state.pViewports = &viewport;
viewport_state.scissorCount = 1;
viewport_state.pScissors = &scissor;
// Rasterizer
VkPipelineRasterizationStateCreateInfo rasterizer_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
};
rasterizer_create_info.depthClampEnable = VK_FALSE;
rasterizer_create_info.rasterizerDiscardEnable = VK_FALSE;
rasterizer_create_info.polygonMode = is_wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL;
rasterizer_create_info.lineWidth = 1.0f;
rasterizer_create_info.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer_create_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterizer_create_info.depthBiasEnable = VK_FALSE;
rasterizer_create_info.depthBiasConstantFactor = 0.0;
rasterizer_create_info.depthBiasClamp = 0.0;
rasterizer_create_info.depthBiasSlopeFactor = 0.0;
// Multisampling
VkPipelineMultisampleStateCreateInfo ms_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
};
ms_create_info.sampleShadingEnable = VK_FALSE;
ms_create_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
ms_create_info.minSampleShading = 1.0;
ms_create_info.pSampleMask = 0;
ms_create_info.alphaToCoverageEnable = VK_FALSE;
ms_create_info.alphaToOneEnable = VK_FALSE;
// Depth and stencil testing
VkPipelineDepthStencilStateCreateInfo depth_stencil = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
};
depth_stencil.depthTestEnable = VK_TRUE;
depth_stencil.depthWriteEnable = VK_TRUE;
depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS;
depth_stencil.depthBoundsTestEnable = VK_FALSE;
depth_stencil.stencilTestEnable = VK_FALSE;
depth_stencil.pNext = 0;
VkPipelineColorBlendAttachmentState color_blend_attachment_state;
color_blend_attachment_state.blendEnable = VK_TRUE;
color_blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
color_blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
color_blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
color_blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
color_blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
color_blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
color_blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo color_blend = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
};
color_blend.logicOpEnable = VK_FALSE;
color_blend.logicOp = VK_LOGIC_OP_COPY;
color_blend.attachmentCount = 1;
color_blend.pAttachments = &color_blend_attachment_state;
const u32 dynamic_state_count = 3;
VkDynamicState dynamic_states[3] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
};
VkPipelineDynamicStateCreateInfo dynamic_state = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
};
dynamic_state.dynamicStateCount = dynamic_state_count;
dynamic_state.pDynamicStates = dynamic_states;
// Vertex input
VkVertexInputBindingDescription binding_desc;
binding_desc.binding = 0;
binding_desc.stride = sizeof(vertex);
binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkPipelineVertexInputStateCreateInfo vertex_input_info = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
vertex_input_info.vertexBindingDescriptionCount = 1;
vertex_input_info.pVertexBindingDescriptions = &binding_desc;
vertex_input_info.vertexAttributeDescriptionCount = attribute_count;
vertex_input_info.pVertexAttributeDescriptions = attributes;
VkPipelineInputAssemblyStateCreateInfo input_assembly = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
};
input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
input_assembly.primitiveRestartEnable = VK_FALSE;
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
};
// Pushconstants
VkPushConstantRange push_constant;
push_constant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
push_constant.offset = sizeof(mat4) * 0;
push_constant.size = sizeof(mat4) * 2;
pipeline_layout_create_info.pushConstantRangeCount = 1;
pipeline_layout_create_info.pPushConstantRanges = &push_constant;
pipeline_layout_create_info.setLayoutCount = descriptor_set_layout_count;
pipeline_layout_create_info.pSetLayouts = descriptor_set_layouts;
vkCreatePipelineLayout(context->device.logical_device, &pipeline_layout_create_info,
context->allocator, &out_pipeline->layout);
VkGraphicsPipelineCreateInfo pipeline_create_info = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
};
pipeline_create_info.stageCount = stage_count;
pipeline_create_info.pStages = stages;
pipeline_create_info.pVertexInputState = &vertex_input_info;
pipeline_create_info.pInputAssemblyState = &input_assembly;
pipeline_create_info.pViewportState = &viewport_state;
pipeline_create_info.pRasterizationState = &rasterizer_create_info;
pipeline_create_info.pMultisampleState = &ms_create_info;
pipeline_create_info.pDepthStencilState = &depth_stencil;
pipeline_create_info.pColorBlendState = &color_blend;
pipeline_create_info.pDynamicState = &dynamic_state;
pipeline_create_info.pTessellationState = 0;
pipeline_create_info.layout = out_pipeline->layout;
pipeline_create_info.renderPass = renderpass->handle;
pipeline_create_info.subpass = 0;
pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_create_info.basePipelineIndex = -1;
VkResult result =
vkCreateGraphicsPipelines(context->device.logical_device, VK_NULL_HANDLE, 1,
&pipeline_create_info, context->allocator, &out_pipeline->handle);
if (result != VK_SUCCESS) {
FATAL("graphics pipeline creation failed. its fked mate");
ERROR_EXIT("Doomed");
}
return true;
}
void vulkan_pipeline_bind(vulkan_command_buffer* command_buffer, VkPipelineBindPoint bind_point,
vulkan_pipeline* pipeline) {
vkCmdBindPipeline(command_buffer->handle, bind_point, pipeline->handle);
}
void vulkan_buffer_bind(vulkan_context* context, vulkan_buffer* buffer, u64 offset) {
vkBindBufferMemory(context->device.logical_device, buffer->handle, buffer->memory, offset);
}
bool vulkan_buffer_create(vulkan_context* context, u64 size, VkBufferUsageFlagBits usage,
u32 memory_property_flags, bool bind_on_create,
vulkan_buffer* out_buffer) {
memset(out_buffer, 0, sizeof(vulkan_buffer));
out_buffer->total_size = size;
out_buffer->usage = usage;
out_buffer->memory_property_flags = memory_property_flags;
VkBufferCreateInfo buffer_info = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
buffer_info.size = size;
buffer_info.usage = usage;
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(context->device.logical_device, &buffer_info, context->allocator,
&out_buffer->handle);
VkMemoryRequirements requirements;
vkGetBufferMemoryRequirements(context->device.logical_device, out_buffer->handle, &requirements);
out_buffer->memory_index =
find_memory_index(context, requirements.memoryTypeBits, out_buffer->memory_property_flags);
// Allocate
VkMemoryAllocateInfo allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
allocate_info.allocationSize = requirements.size;
allocate_info.memoryTypeIndex = (u32)out_buffer->memory_index;
vkAllocateMemory(context->device.logical_device, &allocate_info, context->allocator,
&out_buffer->memory);
if (bind_on_create) {
vulkan_buffer_bind(context, out_buffer, 0);
}
DEBUG("Created buffer.");
return true;
}
// lock and unlock?
void* vulkan_buffer_lock_memory(vulkan_context* context, vulkan_buffer* buffer, u64 offset,
u64 size, u32 flags) {
void* data;
vkMapMemory(context->device.logical_device, buffer->memory, offset, size, flags, &data);
return data;
}
void* vulkan_buffer_unlock_memory(vulkan_context* context, vulkan_buffer* buffer) {
vkUnmapMemory(context->device.logical_device, buffer->memory);
}
void vulkan_buffer_load_data(vulkan_context* context, vulkan_buffer* buffer, u64 offset, u64 size,
u32 flags, const void* data) {
void* data_ptr = 0;
VK_CHECK(
vkMapMemory(context->device.logical_device, buffer->memory, offset, size, flags, &data_ptr));
memcpy(data_ptr, data, size);
vkUnmapMemory(context->device.logical_device, buffer->memory);
}
// TODO: destroy
bool create_shader_module(vulkan_context* context, const char* filename, const char* type_str,
VkShaderStageFlagBits flag, u32 stage_index,
vulkan_shader_stage* shader_stages) {
memset(&shader_stages[stage_index].create_info, 0, sizeof(VkShaderModuleCreateInfo));
memset(&shader_stages[stage_index].stage_create_info, 0, sizeof(VkPipelineShaderStageCreateInfo));
shader_stages[stage_index].create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
// todo: file input
FileData file_contents = load_spv_file(filename);
shader_stages[stage_index].create_info.codeSize = file_contents.size;
shader_stages[stage_index].create_info.pCode = (u32*)file_contents.data;
vkCreateShaderModule(context->device.logical_device, &shader_stages[stage_index].create_info,
context->allocator, &shader_stages[stage_index].handle);
shader_stages[stage_index].stage_create_info.sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[stage_index].stage_create_info.stage = flag;
shader_stages[stage_index].stage_create_info.module = shader_stages[stage_index].handle;
shader_stages[stage_index].stage_create_info.pName = "main";
free(file_contents.data);
// TODO: Descriptors
return true;
}
bool vulkan_object_shader_create(vulkan_context* context, vulkan_shader* out_shader) {
char stage_type_strs[SHADER_STAGE_COUNT][5] = { "vert", "frag" };
char stage_filenames[SHADER_STAGE_COUNT][256] = { "build/linux/x86_64/debug/object.vert.spv",
"build/linux/x86_64/debug/object.frag.spv" };
VkShaderStageFlagBits stage_types[SHADER_STAGE_COUNT] = { VK_SHADER_STAGE_VERTEX_BIT,
VK_SHADER_STAGE_FRAGMENT_BIT };
for (u8 i = 0; i < SHADER_STAGE_COUNT; i++) {
DEBUG("Loading %s", stage_filenames[i]);
create_shader_module(context, stage_filenames[i], stage_type_strs[i], stage_types[i], i,
out_shader->stages);
}
// descriptors
VkDescriptorSetLayoutBinding global_ubo_layout_binding;
global_ubo_layout_binding.binding = 0;
global_ubo_layout_binding.descriptorCount = 1;
global_ubo_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
global_ubo_layout_binding.pImmutableSamplers = 0;
global_ubo_layout_binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
VkDescriptorSetLayoutBinding sampler_layout_binding;
sampler_layout_binding.binding = 1;
sampler_layout_binding.descriptorCount = 1;
sampler_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
sampler_layout_binding.pImmutableSamplers = 0;
sampler_layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutCreateInfo global_layout_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
};
VkDescriptorSetLayoutBinding bindings[2] = { global_ubo_layout_binding, sampler_layout_binding };
global_layout_info.bindingCount = 2;
global_layout_info.pBindings = bindings;
VK_CHECK(vkCreateDescriptorSetLayout(context->device.logical_device, &global_layout_info,
context->allocator, &out_shader->descriptor_set_layout));
VkDescriptorPoolSize global_pool_size;
global_pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
global_pool_size.descriptorCount = 3;
VkDescriptorPoolSize sampler_pool_size;
sampler_pool_size.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
sampler_pool_size.descriptorCount = 3;
VkDescriptorPoolSize pool_sizes[2] = { global_pool_size, sampler_pool_size };
VkDescriptorPoolCreateInfo pool_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
pool_info.poolSizeCount = 2;
pool_info.pPoolSizes = pool_sizes;
pool_info.maxSets = 3;
VK_CHECK(vkCreateDescriptorPool(context->device.logical_device, &pool_info, context->allocator,
&out_shader->descriptor_pool));
// Pipeline creation
VkViewport viewport;
viewport.x = 0;
viewport.y = 0;
viewport.width = (f32)context->framebuffer_width;
viewport.height = (f32)context->framebuffer_height;
viewport.minDepth = 0.0;
viewport.maxDepth = 1.0;
VkRect2D scissor;
scissor.offset.x = scissor.offset.y = 0;
scissor.extent.width = context->framebuffer_width;
scissor.extent.height = context->framebuffer_height;
// Attributes
u32 offset = 0;
const i32 attribute_count = 3;
VkVertexInputAttributeDescription attribute_descs[3];
// Position
VkFormat formats[3] = { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32_SFLOAT };
u64 sizes[3] = { sizeof(vec3), sizeof(vec3), sizeof(vec2) };
for (u32 i = 0; i < attribute_count; i++) {
attribute_descs[i].binding = 0;
attribute_descs[i].location = i;
attribute_descs[i].format = formats[i];
attribute_descs[i].offset = offset;
offset += sizes[i];
}
// Descriptor set layouts
VkDescriptorSetLayout layouts[1] = { out_shader->descriptor_set_layout };
// Stages
VkPipelineShaderStageCreateInfo stage_create_infos[SHADER_STAGE_COUNT];
memset(stage_create_infos, 0, sizeof(stage_create_infos));
for (u32 i = 0; i < SHADER_STAGE_COUNT; i++) {
stage_create_infos[i].sType = out_shader->stages[i].stage_create_info.sType;
stage_create_infos[i] = out_shader->stages[i].stage_create_info;
}
vulkan_graphics_pipeline_create(
context, &context->main_renderpass, attribute_count, attribute_descs, 1, layouts,
SHADER_STAGE_COUNT, stage_create_infos, viewport, scissor, false, &out_shader->pipeline);
INFO("Graphics pipeline created!");
// Uniform buffer
if (!vulkan_buffer_create(context, sizeof(global_object_uniform),
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
true, &out_shader->global_uniforms_buffer)) {
ERROR("Couldnt create uniforms buffer");
return false;
}
VkDescriptorSetLayout global_layouts[3] = {
out_shader->descriptor_set_layout,
out_shader->descriptor_set_layout,
out_shader->descriptor_set_layout,
};
VkDescriptorSetAllocateInfo alloc_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
alloc_info.descriptorPool = out_shader->descriptor_pool;
alloc_info.descriptorSetCount = 3;
alloc_info.pSetLayouts = global_layouts;
VK_CHECK(vkAllocateDescriptorSets(context->device.logical_device, &alloc_info,
out_shader->descriptor_sets));
return true;
}
void vulkan_object_shader_destroy(vulkan_context* context, vulkan_shader* shader) {}
void vulkan_object_shader_use(vulkan_context* context, vulkan_shader* shader) {
u32 image_index = context->image_index;
vulkan_pipeline_bind(&context->gfx_command_buffers->data[image_index],
VK_PIPELINE_BIND_POINT_GRAPHICS, &shader->pipeline);
}
void vulkan_object_shader_update_global_state(vulkan_context* context, vulkan_shader* shader) {
u32 image_index = context->image_index;
VkCommandBuffer cmd_buffer = context->gfx_command_buffers->data[image_index].handle;
VkDescriptorSet global_descriptors = shader->descriptor_sets[image_index];
u32 range = sizeof(global_object_uniform);
u64 offset = 0;
// copy data to buffer
vulkan_buffer_load_data(context, &shader->global_uniforms_buffer, offset, range, 0,
&shader->global_ubo);
VkDescriptorBufferInfo buffer_info;
buffer_info.buffer = shader->global_uniforms_buffer.handle;
buffer_info.offset = offset;
buffer_info.range = range;
VkDescriptorImageInfo image_info;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.imageView = shader->texture_data->image.view;
image_info.sampler = shader->texture_data->sampler;
VkWriteDescriptorSet uniform_write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
uniform_write.dstSet = shader->descriptor_sets[image_index];
uniform_write.dstBinding = 0;
uniform_write.dstArrayElement = 0;
uniform_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uniform_write.descriptorCount = 1;
uniform_write.pBufferInfo = &buffer_info;
VkWriteDescriptorSet texture_write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
texture_write.dstSet = shader->descriptor_sets[image_index];
texture_write.dstBinding = 1;
texture_write.dstArrayElement = 0;
texture_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
texture_write.descriptorCount = 1;
texture_write.pImageInfo = &image_info;
VkWriteDescriptorSet writes[2] = { uniform_write, texture_write };
vkUpdateDescriptorSets(context->device.logical_device, 2, writes, 0, 0);
vkCmdBindDescriptorSets(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, shader->pipeline.layout, 0,
1, &global_descriptors, 0, 0);
}
void vulkan_object_shader_update_object(vulkan_context* context, vulkan_shader* shader,
mat4 model) {
u32 image_index = context->image_index;
VkCommandBuffer cmd_buffer = context->gfx_command_buffers->data[image_index].handle;
// vulkan_command_buffer* cmd_buffer = &context->gfx_command_buffers->data[context.image_index];
vkCmdPushConstants(cmd_buffer, shader->pipeline.layout, VK_SHADER_STAGE_VERTEX_BIT, 0,
sizeof(mat4), &model);
// vulkan_object_shader_use(context, &context->object_shader);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(cmd_buffer, 0, 1, &context->object_vertex_buffer.handle,
(VkDeviceSize*)offsets);
vkCmdBindIndexBuffer(cmd_buffer, context->object_index_buffer.handle, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmd_buffer, 36, 1, 0, 0, 0);
// vkCmdDraw(cmd_buffer, 36, 1, 0, 0);
}
bool select_physical_device(vulkan_context* ctx) {
u32 physical_device_count = 0;
VK_CHECK(vkEnumeratePhysicalDevices(ctx->instance, &physical_device_count, 0));
if (physical_device_count == 0) {
FATAL("No devices that support vulkan were found");
return false;
}
TRACE("Number of devices found %d", physical_device_count);
VkPhysicalDevice physical_devices[physical_device_count];
VK_CHECK(vkEnumeratePhysicalDevices(ctx->instance, &physical_device_count, physical_devices));
for (u32 i = 0; i < physical_device_count; i++) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_devices[i], &properties);
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceFeatures(physical_devices[i], &features);
VkPhysicalDeviceMemoryProperties memory;
vkGetPhysicalDeviceMemoryProperties(physical_devices[i], &memory);
vulkan_physical_device_requirements requirements = {};
requirements.graphics = true;
requirements.present = true;
requirements.compute = true;
requirements.transfer = true;
requirements.sampler_anistropy = true;
requirements.discrete_gpu = true;
requirements.device_ext_names[0] = str8lit(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
requirements.device_ext_name_count = 1;
vulkan_physical_device_queue_family_info queue_info = {};
bool result = physical_device_meets_requirements(physical_devices[i], ctx->surface, &properties,
&features, &requirements, &queue_info,
&ctx->device.swapchain_support);
if (result) {
INFO("GPU Driver version: %d.%d.%d", VK_VERSION_MAJOR(properties.driverVersion),
VK_VERSION_MINOR(properties.driverVersion), VK_VERSION_PATCH(properties.driverVersion));
INFO("Vulkan API version: %d.%d.%d", VK_VERSION_MAJOR(properties.apiVersion),
VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion));
// TODO: print gpu memory information -
// https://youtu.be/6Kj3O2Ov1RU?si=pXfP5NvXXcXjJsrG&t=2439
ctx->device.physical_device = physical_devices[i];
ctx->device.graphics_queue_index = queue_info.graphics_family_index;
ctx->device.present_queue_index = queue_info.present_family_index;
ctx->device.compute_queue_index = queue_info.compute_family_index;
ctx->device.transfer_queue_index = queue_info.transfer_family_index;
ctx->device.properties = properties;
ctx->device.features = features;
ctx->device.memory = memory;
break;
}
}
if (!ctx->device.physical_device) {
ERROR("No suitable physical devices were found :(");
return false;
}
INFO("Physical device selected: %s\n", ctx->device.properties.deviceName);
return true;
}
bool vulkan_device_create(vulkan_context* context) {
// Physical device - NOTE: mutates the context directly
if (!select_physical_device(context)) {
return false;
}
// Logical device - NOTE: mutates the context directly
// queues
#define VULKAN_QUEUES_COUNT 2
const char* queue_names[VULKAN_QUEUES_COUNT] = {
"GRAPHICS",
"TRANSFER",
};
i32 indices[VULKAN_QUEUES_COUNT] = {
context->device.graphics_queue_index,
context->device.transfer_queue_index,
};
f32 prio_one = 1.0;
VkDeviceQueueCreateInfo queue_create_info[2]; // HACK: make 2 queues, graphics and transfer
// graphics
queue_create_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_create_info[0].queueFamilyIndex = 0;
queue_create_info[0].queueCount = 1;
queue_create_info[0].flags = 0;
queue_create_info[0].pNext = 0;
queue_create_info[0].pQueuePriorities = &prio_one;
// transfer
queue_create_info[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_create_info[1].queueFamilyIndex = 1;
queue_create_info[1].queueCount = 1;
queue_create_info[1].flags = 0;
queue_create_info[1].pNext = 0;
queue_create_info[1].pQueuePriorities = &prio_one;
// for (int i = 0; i < 2; i++) {
// TRACE("Configure %s queue", queue_names[i]);
// queue_create_info[i].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
// queue_create_info[i].queueFamilyIndex = indices[i];
// queue_create_info[i].queueCount = 1; // make just one of them
// queue_create_info[i].flags = 0;
// queue_create_info[i].pNext = 0;
// f32 priority = 1.0;
// queue_create_info[i].pQueuePriorities = &priority;
// }
// features
VkPhysicalDeviceFeatures device_features = {};
device_features.samplerAnisotropy = VK_TRUE; // request anistrophy
// device itself
VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT;
device_create_info.pQueueCreateInfos = queue_create_info;
device_create_info.pEnabledFeatures = &device_features;
device_create_info.enabledExtensionCount = 1;
const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
device_create_info.ppEnabledExtensionNames = &extension_names;
// deprecated
device_create_info.enabledLayerCount = 0;
device_create_info.ppEnabledLayerNames = 0;
VkResult result = vkCreateDevice(context->device.physical_device, &device_create_info,
context->allocator, &context->device.logical_device);
if (result != VK_SUCCESS) {
printf("error creating logical device with status %u\n", result);
ERROR_EXIT("Bye bye");
}
INFO("Logical device created");
// get queues
vkGetDeviceQueue(context->device.logical_device, context->device.graphics_queue_index, 0,
&context->device.graphics_queue);
// vkGetDeviceQueue(context->device.logical_device, context->device.present_queue_index, 0,
// &context->device.present_queue);
// vkGetDeviceQueue(context->device.logical_device, context->device.compute_queue_index, 0,
// &context->device.compute_queue);
vkGetDeviceQueue(context->device.logical_device, context->device.transfer_queue_index, 0,
&context->device.transfer_queue);
// create command pool for graphics queue
VkCommandPoolCreateInfo pool_create_info = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
pool_create_info.queueFamilyIndex = context->device.graphics_queue_index;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(context->device.logical_device, &pool_create_info, context->allocator,
&context->device.gfx_command_pool);
INFO("Created Command Pool")
return true;
}
void vulkan_device_destroy(vulkan_context* context) {
context->device.physical_device = 0; // release
// TODO: reset other memory
}
bool vulkan_device_detect_depth_format(vulkan_device* device) {
const size_t n_candidates = 3;
VkFormat candidates[3] = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT };
u32 flags = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
for (u64 i = 0; i < n_candidates; i++) {
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(device->physical_device, candidates[i], &properties);
if ((properties.linearTilingFeatures & flags) == flags) {
device->depth_format = candidates[i];
return true;
}
if ((properties.optimalTilingFeatures & flags) == flags) {
device->depth_format = candidates[i];
return true;
}
}
return false;
}
void vulkan_image_view_create(vulkan_context* context, VkFormat format, vulkan_image* image,
VkImageAspectFlags aspect_flags) {
VkImageViewCreateInfo view_create_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
view_create_info.image = image->handle;
view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_create_info.format = format;
view_create_info.subresourceRange.aspectMask = aspect_flags;
view_create_info.subresourceRange.baseMipLevel = 0;
view_create_info.subresourceRange.levelCount = 1;
view_create_info.subresourceRange.baseArrayLayer = 0;
view_create_info.subresourceRange.layerCount = 1;
vkCreateImageView(context->device.logical_device, &view_create_info, context->allocator,
&image->view);
}
void vulkan_image_transition_layout(vulkan_context* context, vulkan_command_buffer* command_buffer,
vulkan_image* image, VkFormat format, VkImageLayout old_layout,
VkImageLayout new_layout) {
VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
void vulkan_image_transition_layout(
vulkan_context * context, vulkan_command_buffer * command_buffer, vulkan_image * image,
VkFormat format, VkImageLayout old_layout, VkImageLayout new_layout) {
VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
barrier.oldLayout = old_layout;
barrier.newLayout = new_layout;
barrier.srcQueueFamilyIndex = context->device.graphics_queue_index;
barrier.dstQueueFamilyIndex = context->device.graphics_queue_index;
barrier.image = image->handle;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = 0;
VkPipelineStageFlags source_stage;
VkPipelineStageFlags dest_stage;
if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED &&
new_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dest_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (old_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dest_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else {
FATAL("Unsupported image layout transition");
return;
}
vkCmdPipelineBarrier(command_buffer->handle, source_stage, dest_stage, 0, 0, 0, 0, 0, 1,
&barrier);
}
void vulkan_image_copy_from_buffer(vulkan_image * image, VkBuffer buffer,
vulkan_command_buffer * command_buffer) {
VkBufferImageCopy region;
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
printf("Image details width: %d height %d\n", image->width, image->height);
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
region.imageExtent.width = image->width;
region.imageExtent.height = image->height;
region.imageExtent.depth = 1;
vkCmdCopyBufferToImage(command_buffer->handle, buffer, image->handle,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
}
void vulkan_image_create(vulkan_context * context, VkImageType image_type, u32 width, u32 height,
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
VkMemoryPropertyFlags memory_flags, bool create_view,
VkImageAspectFlags aspect_flags, vulkan_image* out_image) {
// copy params
out_image->width = width;
out_image->height = height;
// create info
VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
image_create_info.imageType = image_type;
image_create_info.extent.width = width;
image_create_info.extent.height = height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.format = format;
image_create_info.tiling = tiling;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_create_info.usage = usage;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK(vkCreateImage(context->device.logical_device, &image_create_info, context->allocator,
&out_image->handle));
VkMemoryRequirements memory_reqs;
vkGetImageMemoryRequirements(context->device.logical_device, out_image->handle, &memory_reqs);
i32 memory_type = -1;
VkPhysicalDeviceMemoryProperties memory_properties;
vkGetPhysicalDeviceMemoryProperties(context->device.physical_device, &memory_properties);
for (u32 i = 0; i < memory_properties.memoryTypeCount; i++) {
// typefilter = memoryTypeBits , prop filter = memory_flags
if (memory_reqs.memoryTypeBits & (1 << i) &&
(memory_properties.memoryTypes[i].propertyFlags & memory_flags)) {
memory_type = i;
break;
}
}
if (memory_type < 0) {
ERROR_EXIT("couldnt find a suitable memory type for the image");
}
// allocate memory
VkMemoryAllocateInfo memory_allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
memory_allocate_info.allocationSize = memory_reqs.size;
memory_allocate_info.memoryTypeIndex = memory_type;
vkAllocateMemory(context->device.logical_device, &memory_allocate_info, context->allocator,
&out_image->memory);
// bind memory
// TODO: maybe bind context->device.logical_device to device at the top of the functions?
vkBindImageMemory(context->device.logical_device, out_image->handle, out_image->memory, 0);
if (create_view) {
out_image->view = 0;
vulkan_image_view_create(context, format, out_image, aspect_flags);
}
}
// TODO: vulkan_image_destroy
void vulkan_framebuffer_create(vulkan_context * context, vulkan_renderpass * renderpass,
u32 width, u32 height, u32 attachment_count,
VkImageView * attachments, vulkan_framebuffer * out_framebuffer) {
out_framebuffer->attachments = malloc(sizeof(VkImageView) * attachment_count);
for (u32 i = 0; i < attachment_count; i++) {
out_framebuffer->attachments[i] = attachments[i];
}
out_framebuffer->attachment_count = attachment_count;
out_framebuffer->renderpass = renderpass;
VkFramebufferCreateInfo framebuffer_create_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
}; // TODO
framebuffer_create_info.renderPass = renderpass->handle;
framebuffer_create_info.attachmentCount = attachment_count;
framebuffer_create_info.pAttachments = out_framebuffer->attachments;
framebuffer_create_info.width = width;
framebuffer_create_info.height = height;
framebuffer_create_info.layers = 1;
vkCreateFramebuffer(context->device.logical_device, &framebuffer_create_info,
context->allocator, &out_framebuffer->handle);
}
// TODO: vulkan_framebuffer_destroy
void vulkan_command_buffer_allocate(vulkan_context * context, VkCommandPool pool, bool is_primary,
vulkan_command_buffer* out_command_buffer) {
VkCommandBufferAllocateInfo allocate_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
allocate_info.commandPool = pool;
allocate_info.level =
is_primary ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY;
allocate_info.commandBufferCount = 1;
allocate_info.pNext = 0;
out_command_buffer->state = COMMAND_BUFFER_STATE_NOT_ALLOCATED;
vkAllocateCommandBuffers(context->device.logical_device, &allocate_info,
&out_command_buffer->handle);
out_command_buffer->state = COMMAND_BUFFER_STATE_READY;
}
void vulkan_command_buffer_free(vulkan_context * context, VkCommandPool pool,
vulkan_command_buffer * out_command_buffer) {
// TODO: implement freeing
}
void vulkan_command_buffer_begin(vulkan_command_buffer * command_buffer, bool is_single_use,
bool is_renderpass_continue, bool is_simultaneous_use) {
VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
begin_info.flags = 0;
if (is_single_use) {
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
}
// TODO: RENDER_PASS_CONTINUE_BIT & SIMULTANEOUS_USE_BIT
begin_info.pNext = 0;
begin_info.pInheritanceInfo = 0;
vkBeginCommandBuffer(command_buffer->handle, &begin_info);
command_buffer->state = COMMAND_BUFFER_STATE_RECORDING;
}
void vulkan_command_buffer_end(vulkan_command_buffer * command_buffer) {
VK_CHECK(vkEndCommandBuffer(command_buffer->handle));
command_buffer->state = COMMAND_BUFFER_STATE_RECORDING_ENDED;
}
void vulkan_command_buffer_update_submitted(vulkan_command_buffer * command_buffer) {
command_buffer->state = COMMAND_BUFFER_STATE_SUBMITTED;
}
void vulkan_command_buffer_reset(vulkan_command_buffer * command_buffer) {
command_buffer->state = COMMAND_BUFFER_STATE_READY;
}
void vulkan_command_buffer_allocate_and_begin_oneshot(
vulkan_context * context, VkCommandPool pool, vulkan_command_buffer * out_command_buffer) {
vulkan_command_buffer_allocate(context, pool, true, out_command_buffer);
vulkan_command_buffer_begin(out_command_buffer, true, false, false);
}
void vulkan_command_buffer_end_oneshot(vulkan_context * context, VkCommandPool pool,
vulkan_command_buffer * command_buffer, VkQueue queue) {
vulkan_command_buffer_end(command_buffer);
// submit to queue
VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer->handle;
VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, 0));
// wait for it to finish
VK_CHECK(vkQueueWaitIdle(queue));
vulkan_command_buffer_free(context, pool, command_buffer);
}
void vulkan_buffer_copy_to(vulkan_context * context, VkCommandPool pool, VkFence fence,
VkQueue queue, VkBuffer source, u64 source_offset, VkBuffer dest,
u64 dest_offset, u64 size) {
vkQueueWaitIdle(queue);
vulkan_command_buffer temp_cmd_buf;
vulkan_command_buffer_allocate_and_begin_oneshot(context, pool, &temp_cmd_buf);
VkBufferCopy copy_region;
copy_region.srcOffset = source_offset;
copy_region.dstOffset = dest_offset;
copy_region.size = size;
vkCmdCopyBuffer(temp_cmd_buf.handle, source, dest, 1, ©_region);
vulkan_command_buffer_end_oneshot(context, pool, &temp_cmd_buf, queue);
}
void vulkan_swapchain_create(vulkan_context * context, u32 width, u32 height,
vulkan_swapchain * out_swapchain) {
VkExtent2D swapchain_extent = { width, height };
out_swapchain->max_frames_in_flight = 2; // support triple buffering
// find a format
bool found;
for (u32 i = 0; i < context->device.swapchain_support.format_count; i++) {
VkSurfaceFormatKHR format = context->device.swapchain_support.formats[i];
if (format.format == VK_FORMAT_B8G8R8A8_UNORM &&
format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
out_swapchain->image_format = format;
found = true;
break;
}
}
if (!found) {
out_swapchain->image_format = context->device.swapchain_support.formats[0];
}
VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented
// TODO: look for mailbox - https://youtu.be/jWKVb_QdSNM?si=bHcd3sEf-M0x3QwH&t=1687
// TODO: requery swapchain support
u32 image_count = context->device.swapchain_support.capabilities.minImageCount;
VkSwapchainCreateInfoKHR swapchain_create_info = {
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR
};
swapchain_create_info.surface = context->surface;
swapchain_create_info.minImageCount = image_count;
swapchain_create_info.imageFormat = out_swapchain->image_format.format;
swapchain_create_info.imageColorSpace = out_swapchain->image_format.colorSpace;
DEBUG("Image extent %d %d\n", swapchain_extent.width, swapchain_extent.height);
swapchain_create_info.imageExtent = swapchain_extent;
swapchain_create_info.imageArrayLayers = 1;
swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapchain_create_info.queueFamilyIndexCount = 0;
swapchain_create_info.pQueueFamilyIndices = 0;
swapchain_create_info.preTransform =
context->device.swapchain_support.capabilities.currentTransform;
swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapchain_create_info.presentMode = present_mode;
swapchain_create_info.clipped = VK_TRUE;
swapchain_create_info.oldSwapchain = 0;
TRACE("Create swapchain");
VK_CHECK(vkCreateSwapchainKHR(context->device.logical_device, &swapchain_create_info,
context->allocator, &out_swapchain->handle));
context->current_frame = 0;
// images
out_swapchain->image_count = 0;
vkGetSwapchainImagesKHR(context->device.logical_device, out_swapchain->handle,
&out_swapchain->image_count, 0);
if (!out_swapchain->images) {
out_swapchain->images = (VkImage*)malloc(sizeof(VkImage) * out_swapchain->image_count);
}
if (!out_swapchain->views) {
out_swapchain->views = (VkImageView*)malloc(sizeof(VkImage) * out_swapchain->image_count);
}
VK_CHECK(vkGetSwapchainImagesKHR(context->device.logical_device, out_swapchain->handle,
&out_swapchain->image_count, out_swapchain->images));
// views
for (int i = 0; i < out_swapchain->image_count; i++) {
VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
view_info.image = out_swapchain->images[i];
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = out_swapchain->image_format.format;
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_info.subresourceRange.baseMipLevel = 0;
view_info.subresourceRange.levelCount = 1;
view_info.subresourceRange.baseArrayLayer = 0;
view_info.subresourceRange.layerCount = 1;
VK_CHECK(vkCreateImageView(context->device.logical_device, &view_info, context->allocator,
&out_swapchain->views[i]));
}
// depth attachment
if (!vulkan_device_detect_depth_format(&context->device)) {
ERROR_EXIT("Failed to find a supported depth format");
}
vulkan_image_create(context, VK_IMAGE_TYPE_2D, swapchain_extent.width, swapchain_extent.height,
context->device.depth_format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_DEPTH_BIT,
&out_swapchain->depth_attachment);
INFO("Depth attachment created");
INFO("Swapchain created successfully");
}
// TODO: swapchain destroy
void vulkan_swapchain_recreate(vulkan_context * context, u32 width, u32 height,
vulkan_swapchain * swapchain) {
// TODO
}
bool vulkan_swapchain_acquire_next_image_index(
vulkan_context * context, vulkan_swapchain * swapchain, u64 timeout_ns,
VkSemaphore image_available_semaphore, VkFence fence, u32 * out_image_index) {
VkResult result =
vkAcquireNextImageKHR(context->device.logical_device, swapchain->handle, timeout_ns,
image_available_semaphore, fence, out_image_index);
if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
FATAL("Failed to acquire swapchain image");
return false;
}
return true;
}
void vulkan_swapchain_present(vulkan_context * context, vulkan_swapchain * swapchain,
VkQueue graphics_queue, VkQueue present_queue,
VkSemaphore render_complete_semaphore, u32 present_image_index) {
// return image to swapchain for presentation
VkPresentInfoKHR present_info = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = &render_complete_semaphore;
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain->handle;
present_info.pImageIndices = &present_image_index;
present_info.pResults = 0;
VkResult result = vkQueuePresentKHR(present_queue, &present_info);
if (result != VK_SUCCESS) {
if (result == VK_SUBOPTIMAL_KHR) {
// WARN("Swapchain suboptimal - maybe resize needed?");
} else {
FATAL("Failed to present swapchain iamge");
}
}
// advance the current frame
context->current_frame = (context->current_frame + 1) % swapchain->max_frames_in_flight;
}
void vulkan_renderpass_create(vulkan_context * context, vulkan_renderpass * out_renderpass,
vec4 render_area, vec4 clear_colour, f32 depth, u32 stencil) {
out_renderpass->render_area = render_area;
out_renderpass->clear_colour = clear_colour;
out_renderpass->depth = depth;
out_renderpass->stencil = stencil;
// main subpass
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
// attachments
u32 attachment_desc_count = 2;
VkAttachmentDescription attachment_descriptions[2];
// Colour attachment
VkAttachmentDescription color_attachment;
color_attachment.format = context->swapchain.image_format.format;
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
color_attachment.flags = 0;
attachment_descriptions[0] = color_attachment;
VkAttachmentReference color_attachment_reference;
color_attachment_reference.attachment = 0;
color_attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_reference;
// Depth attachment
VkAttachmentDescription depth_attachment;
depth_attachment.format = context->device.depth_format;
depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_attachment.flags = 0;
attachment_descriptions[1] = depth_attachment;
VkAttachmentReference depth_attachment_reference;
depth_attachment_reference.attachment = 1;
depth_attachment_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment = &depth_attachment_reference;
// TODO: other attachment styles
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = 0;
subpass.pResolveAttachments = 0;
subpass.preserveAttachmentCount = 0;
subpass.preserveAttachmentCount = 0;
// renderpass dependencies
VkSubpassDependency dependency;
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependency.dependencyFlags = 0;
VkRenderPassCreateInfo render_pass_create_info = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
render_pass_create_info.attachmentCount = attachment_desc_count;
render_pass_create_info.pAttachments = attachment_descriptions;
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
render_pass_create_info.dependencyCount = 1;
render_pass_create_info.pDependencies = &dependency;
render_pass_create_info.pNext = 0;
render_pass_create_info.flags = 0;
VK_CHECK(vkCreateRenderPass(context->device.logical_device, &render_pass_create_info,
context->allocator, &out_renderpass->handle));
}
// TODO: renderpass destroy
void vulkan_renderpass_begin(vulkan_command_buffer * command_buffer,
vulkan_renderpass * renderpass, VkFramebuffer framebuffer) {
VkRenderPassBeginInfo begin_info = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
begin_info.renderPass = renderpass->handle;
begin_info.framebuffer = framebuffer;
begin_info.renderArea.offset.x = renderpass->render_area.x;
begin_info.renderArea.offset.y = renderpass->render_area.y;
begin_info.renderArea.extent.width = renderpass->render_area.z;
begin_info.renderArea.extent.height = renderpass->render_area.w;
VkClearValue clear_values[2];
memset(&clear_values, 0, sizeof(VkClearValue) * 2);
clear_values[0].color.float32[0] = renderpass->clear_colour.x;
clear_values[0].color.float32[1] = renderpass->clear_colour.y;
clear_values[0].color.float32[2] = renderpass->clear_colour.z;
clear_values[0].color.float32[3] = renderpass->clear_colour.w;
clear_values[1].depthStencil.depth = renderpass->depth;
clear_values[1].depthStencil.stencil = renderpass->stencil;
begin_info.clearValueCount = 2;
begin_info.pClearValues = clear_values;
vkCmdBeginRenderPass(command_buffer->handle, &begin_info, VK_SUBPASS_CONTENTS_INLINE);
command_buffer->state = COMMAND_BUFFER_STATE_IN_RENDER_PASS;
}
void vulkan_renderpass_end(vulkan_command_buffer * command_buffer,
vulkan_renderpass * renderpass) {
vkCmdEndRenderPass(command_buffer->handle);
command_buffer->state = COMMAND_BUFFER_STATE_RECORDING;
}
bool create_buffers(vulkan_context * context) {
VkMemoryPropertyFlagBits mem_prop_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
const u64 vertex_buffer_size = sizeof(vertex_pos) * 1024 * 1024;
if (!vulkan_buffer_create(context, vertex_buffer_size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT,
mem_prop_flags, true, &context->object_vertex_buffer)) {
ERROR("couldnt create vertex buffer");
return false;
}
context->geometry_vertex_offset = 0;
const u64 index1_buffer_size = sizeof(u32) * 1024 * 1024;
if (!vulkan_buffer_create(context, index1_buffer_size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT,
mem_prop_flags, true, &context->object_index_buffer)) {
ERROR("couldnt create vertex buffer");
return false;
}
context->geometry_index_offset = 0;
return true;
}
void create_command_buffers(renderer * ren) {
if (!context.gfx_command_buffers) {
context.gfx_command_buffers = vulkan_command_buffer_darray_new(context.swapchain.image_count);
}
for (u32 i = 0; i < context.swapchain.image_count; i++) {
vulkan_command_buffer_allocate(&context, context.device.gfx_command_pool, true,
&context.gfx_command_buffers->data[i]);
}
}
void upload_data_range(vulkan_context * context, VkCommandPool pool, VkFence fence, VkQueue queue,
vulkan_buffer * buffer, u64 offset, u64 size, void* data) {
VkBufferUsageFlags flags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
vulkan_buffer staging;
vulkan_buffer_create(context, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, flags, true, &staging);
// load data into staging buffer
printf("Size: %ld\n", size);
vulkan_buffer_load_data(context, &staging, 0, size, 0, data);
// copy
vulkan_buffer_copy_to(context, pool, fence, queue, staging.handle, 0, buffer->handle, offset,
size);
vkDestroyBuffer(context->device.logical_device, staging.handle, context->allocator);
}
void regenerate_framebuffers(renderer * ren, vulkan_swapchain * swapchain,
vulkan_renderpass * renderpass) {
for (u32 i = 0; i < swapchain->image_count; i++) {
u32 attachment_count = 2; // one for depth, one for colour
VkImageView attachments[2] = { swapchain->views[i], swapchain->depth_attachment.view };
vulkan_framebuffer_create(&context, renderpass, context.framebuffer_width,
context.framebuffer_height, 2, attachments,
&swapchain->framebuffers->data[i]);
}
}
void vulkan_fence_create(vulkan_context * context, bool create_signaled,
vulkan_fence* out_fence) {
out_fence->is_signaled = create_signaled;
VkFenceCreateInfo fence_create_info = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
if (out_fence->is_signaled) {
fence_create_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
}
vkCreateFence(context->device.logical_device, &fence_create_info, context->allocator,
&out_fence->handle);
}
// TODO: vulkan_fence_destroy
bool vulkan_fence_wait(vulkan_context * context, vulkan_fence * fence, u64 timeout_ns) {
if (!fence->is_signaled) {
VkResult result =
vkWaitForFences(context->device.logical_device, 1, &fence->handle, true, timeout_ns);
switch (result) {
case VK_SUCCESS:
fence->is_signaled = true;
return true;
case VK_TIMEOUT:
WARN("vk_fence_wait - Timed out");
break;
default:
ERROR("vk_fence_wait - Unhanlded error type");
break;
}
} else {
return true;
}
return false;
}
void vulkan_fence_reset(vulkan_context * context, vulkan_fence * fence) {
if (fence->is_signaled) {
vkResetFences(context->device.logical_device, 1, &fence->handle);
fence->is_signaled = false;
}
}
bool gfx_backend_init(renderer * ren) {
INFO("loading Vulkan backend");
vulkan_state* internal = malloc(sizeof(vulkan_state));
ren->backend_state = (void*)internal;
context.allocator = 0; // TODO: custom allocator
context.framebuffer_width = SCR_WIDTH;
context.framebuffer_height = SCR_HEIGHT;
// Setup Vulkan instance
VkApplicationInfo app_info = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
app_info.apiVersion = VK_API_VERSION_1_3;
app_info.pApplicationName = ren->config.window_name;
app_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
app_info.pEngineName = "Celeritas Engine";
app_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
VkInstanceCreateInfo create_info = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
create_info.pApplicationInfo = &app_info;
cstr_darray* required_extensions = cstr_darray_new(2);
cstr_darray_push(required_extensions, VK_KHR_SURFACE_EXTENSION_NAME);
plat_get_required_extension_names(required_extensions);
#if defined(CDEBUG)
cstr_darray_push(required_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
DEBUG("Required extensions:");
for (u32 i = 0; i < cstr_darray_len(required_extensions); i++) {
DEBUG(" %s", required_extensions->data[i]);
}
#endif
create_info.enabledExtensionCount = cstr_darray_len(required_extensions);
create_info.ppEnabledExtensionNames = required_extensions->data;
// Validation layers
create_info.enabledLayerCount = 0;
create_info.ppEnabledLayerNames = 0;
#if defined(CDEBUG)
INFO("Validation layers enabled");
cstr_darray* desired_validation_layers = cstr_darray_new(1);
cstr_darray_push(desired_validation_layers, "VK_LAYER_KHRONOS_validation");
u32 n_available_layers = 0;
VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, 0));
TRACE("%d available layers", n_available_layers);
VkLayerProperties_darray* available_layers = VkLayerProperties_darray_new(n_available_layers);
VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, available_layers->data));
for (int i = 0; i < cstr_darray_len(desired_validation_layers); i++) {
// look through layers to make sure we can find the ones we want
bool found = false;
for (int j = 0; j < n_available_layers; j++) {
if (str8_equals(str8_cstr_view(desired_validation_layers->data[i]),
str8_cstr_view(available_layers->data[j].layerName))) {
found = true;
TRACE("Found layer %s", desired_validation_layers->data[i]);
break;
}
}
if (!found) {
FATAL("Required validation is missing %s", desired_validation_layers->data[i]);
return false;
}
}
INFO("All validation layers are present");
create_info.enabledLayerCount = cstr_darray_len(desired_validation_layers);
create_info.ppEnabledLayerNames = desired_validation_layers->data;
#endif
VkResult result = vkCreateInstance(&create_info, NULL, &context.instance);
if (result != VK_SUCCESS) {
ERROR("vkCreateInstance failed with result: %u", result);
return false;
}
// Debugger
#if defined(CDEBUG)
DEBUG("Creating Vulkan debugger")
u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT;
VkDebugUtilsMessengerCreateInfoEXT debug_create_info = {
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT
};
debug_create_info.messageSeverity = log_severity;
debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
debug_create_info.pfnUserCallback = vk_debug_callback;
PFN_vkCreateDebugUtilsMessengerEXT func =
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(context.instance,
"vkCreateDebugUtilsMessengerEXT");
assert(func);
VK_CHECK(func(context.instance, &debug_create_info, context.allocator, &context.vk_debugger));
DEBUG("Vulkan debugger created");
#endif
// Surface creation
DEBUG("Create SurfaceKHR")
VkSurfaceKHR surface;
VK_CHECK(glfwCreateWindowSurface(context.instance, ren->window, NULL, &surface));
context.surface = surface;
DEBUG("Vulkan surface created")
// Device creation
if (!vulkan_device_create(&context)) {
FATAL("device creation failed");
return false;
}
// Swapchain creation
vulkan_swapchain_create(&context, SCR_WIDTH, SCR_HEIGHT, &context.swapchain);
// Renderpass creation
vulkan_renderpass_create(&context, &context.main_renderpass,
vec4(0, 0, context.framebuffer_width, context.framebuffer_height),
rgba_to_vec4(COLOUR_SEA_GREEN), 1.0, 0);
// Framebiffers creation
context.swapchain.framebuffers = vulkan_framebuffer_darray_new(context.swapchain.image_count);
regenerate_framebuffers(ren, &context.swapchain, &context.main_renderpass);
INFO("Framebuffers created");
// Command buffers creation
create_command_buffers(ren);
INFO("Command buffers created");
// Sync objects
context.image_available_semaphores =
calloc(context.swapchain.max_frames_in_flight, sizeof(VkSemaphore));
context.queue_complete_semaphores =
calloc(context.swapchain.max_frames_in_flight, sizeof(VkSemaphore));
context.in_flight_fences = calloc(context.swapchain.max_frames_in_flight, sizeof(vulkan_fence));
for (u8 i = 0; i < context.swapchain.max_frames_in_flight; i++) {
VkSemaphoreCreateInfo semaphore_create_info = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
vkCreateSemaphore(context.device.logical_device, &semaphore_create_info, context.allocator,
&context.image_available_semaphores[i]);
vkCreateSemaphore(context.device.logical_device, &semaphore_create_info, context.allocator,
&context.queue_complete_semaphores[i]);
// create the fence in a signaled state
vulkan_fence_create(&context, true, &context.in_flight_fences[i]);
}
context.images_in_flight =
malloc(sizeof(vulkan_fence*) * context.swapchain.max_frames_in_flight);
for (u8 i = 0; i < context.swapchain.max_frames_in_flight; i++) {
context.images_in_flight[i] = 0;
}
INFO("Sync objects created");
// Shader modules
vulkan_object_shader_create(&context, &context.object_shader);
INFO("Compiled shader modules")
create_buffers(&context);
INFO("Created buffers");
// TODO: temporary test code
mesh cube = prim_cube_mesh_create();
vertex* verts = malloc(sizeof(vertex) * cube.vertices->len);
f32 scale = 3.0;
for (size_t i = 0; i < cube.vertices->len; i++) {
verts[i].position = vec3_mult(cube.vertices->data[i].position, scale);
verts[i].normal = cube.vertices->data[i].normal;
verts[i].uv = cube.vertices->data[i].uv;
}
// const f32 s = 1.0;
// const u32 vert_count = 4;
// vertex_pos verts[4] = { 0 };
// verts[0].pos.x = -0.5 * s;
// verts[0].pos.y = -0.5 * s;
// verts[1].pos.x = 0.5 * s;
// verts[1].pos.y = 0.5 * s;
// verts[2].pos.x = -0.5 * s;
// verts[2].pos.y = 0.5 * s;
// verts[3].pos.x = 0.5 * s;
// verts[3].pos.y = -0.5 * s;
// const u32 index_count = 6;
// u32 indices[6] = { 0, 1, 2, 0, 3, 1 };
upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue,
&context.object_vertex_buffer, 0, sizeof(vertex) * cube.vertices->len, verts);
TRACE("Uploaded vertex data");
upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue,
&context.object_index_buffer, 0, sizeof(u32) * cube.indices_len,
cube.indices);
TRACE("Uploaded index data");
vertex_darray_free(cube.vertices);
free(cube.indices);
// upload texture
// --- End test code
INFO("Vulkan renderer initialisation succeeded");
return true;
}
void gfx_backend_shutdown(renderer * ren) {
DEBUG("Destroying Vulkan debugger");
if (context.vk_debugger) {
PFN_vkDestroyDebugUtilsMessengerEXT func =
(PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(
context.instance, "vkDestroyDebugUtilsMessengerEXT");
func(context.instance, context.vk_debugger, context.allocator);
}
DEBUG("Destroying Vulkan instance...");
vkDestroyInstance(context.instance, context.allocator);
}
void backend_begin_frame(renderer * ren, f32 delta_time) {
vulkan_device* device = &context.device;
// TODO: resize gubbins
if (!vulkan_fence_wait(&context, &context.in_flight_fences[context.current_frame],
UINT64_MAX)) {
WARN("In-flight fence wait failure");
}
if (!vulkan_swapchain_acquire_next_image_index(
&context, &context.swapchain, UINT64_MAX,
context.image_available_semaphores[context.current_frame], 0, &context.image_index)) {
WARN("couldnt acquire swapchain next image");
}
vulkan_command_buffer* command_buffer = &context.gfx_command_buffers->data[context.image_index];
vulkan_command_buffer_reset(command_buffer);
vulkan_command_buffer_begin(command_buffer, false, false, false);
VkViewport viewport;
viewport.x = 0.0;
viewport.y = 0;
viewport.width = (f32)context.framebuffer_width;
viewport.height = (f32)context.framebuffer_height;
viewport.minDepth = 0.0;
viewport.maxDepth = 1.0;
VkRect2D scissor;
scissor.offset.x = scissor.offset.y = 0;
scissor.extent.width = context.framebuffer_width;
scissor.extent.height = context.framebuffer_height;
vkCmdSetViewport(command_buffer->handle, 0, 1, &viewport);
vkCmdSetScissor(command_buffer->handle, 0, 1, &scissor);
context.main_renderpass.render_area.z = context.framebuffer_width;
context.main_renderpass.render_area.w = context.framebuffer_height;
vulkan_renderpass_begin(command_buffer, &context.main_renderpass,
context.swapchain.framebuffers->data[context.image_index].handle);
}
void texture_data_upload(texture * tex) {
printf("Texture name %s\n", tex->name);
tex->backend_data = malloc(sizeof(vulkan_texture_data));
vulkan_texture_data* data = (vulkan_texture_data*)tex->backend_data;
printf("Texture (%s) details: \n width %d\n height %d\n channel count %d\n", tex->name,
tex->width, tex->height, tex->channel_count);
VkDeviceSize image_size = tex->width * tex->height * max(tex->channel_count, 4);
TRACE("Creating buffer of size %ld", image_size);
VkFormat image_format = VK_FORMAT_R8G8B8A8_SRGB;
VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VkMemoryPropertyFlags memory_prop_flags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
vulkan_buffer staging;
vulkan_buffer_create(&context, image_size, usage, memory_prop_flags, true, &staging);
DEBUG("Uploading image data");
vulkan_buffer_load_data(&context, &staging, 0, image_size, 0, tex->image_data);
INFO("Loaded iamge data!");
vulkan_image_create(
&context, VK_IMAGE_TYPE_2D, tex->width, tex->height, image_format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_COLOR_BIT, &data->image);
vulkan_command_buffer temp_buffer;
vulkan_command_buffer_allocate_and_begin_oneshot(&context, context.device.gfx_command_pool,
&temp_buffer);
vulkan_image_transition_layout(&context, &temp_buffer, &data->image, image_format,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vulkan_image_copy_from_buffer(&data->image, staging.handle, &temp_buffer);
vulkan_image_transition_layout(&context, &temp_buffer, &data->image, image_format,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vulkan_command_buffer_end_oneshot(&context, context.device.gfx_command_pool, &temp_buffer,
context.device.graphics_queue);
VkSamplerCreateInfo sampler_info = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
sampler_info.magFilter = VK_FILTER_LINEAR;
sampler_info.minFilter = VK_FILTER_LINEAR;
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_info.anisotropyEnable = VK_TRUE;
sampler_info.maxAnisotropy = 16;
sampler_info.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
sampler_info.unnormalizedCoordinates = VK_FALSE;
sampler_info.compareEnable = VK_FALSE;
sampler_info.compareOp = VK_COMPARE_OP_ALWAYS;
sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler_info.mipLodBias = 0.0;
sampler_info.minLod = 0.0;
sampler_info.maxLod = 0.0;
VkResult res = vkCreateSampler(context.device.logical_device, &sampler_info, context.allocator,
&data->sampler);
if (res != VK_SUCCESS) {
ERROR("Error creating texture sampler for image %s", tex->name);
return;
}
tex->image_data = (void*)data;
}
// TODO: destroy texture
void backend_end_frame(renderer * ren, f32 delta_time) {
vulkan_command_buffer* command_buffer = &context.gfx_command_buffers->data[context.image_index];
vulkan_renderpass_end(command_buffer, &context.main_renderpass);
vulkan_command_buffer_end(command_buffer);
// TODO: wait on fence - https://youtu.be/hRL71D1f3pU?si=nLJx-ZsemDBeQiQ1&t=1037
context.images_in_flight[context.image_index] =
&context.in_flight_fences[context.current_frame];
vulkan_fence_reset(&context, &context.in_flight_fences[context.current_frame]);
VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer->handle;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &context.queue_complete_semaphores[context.current_frame];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &context.image_available_semaphores[context.current_frame];
VkPipelineStageFlags flags[1] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submit_info.pWaitDstStageMask = flags;
VkResult result = vkQueueSubmit(context.device.graphics_queue, 1, &submit_info,
context.in_flight_fences[context.current_frame].handle);
if (result != VK_SUCCESS) {
ERROR("queue submission failed. fark.");
}
vulkan_command_buffer_update_submitted(command_buffer);
vulkan_swapchain_present(
&context, &context.swapchain, context.device.graphics_queue, context.device.graphics_queue,
context.queue_complete_semaphores[context.current_frame], context.image_index);
}
void gfx_backend_draw_frame(renderer * ren, camera * cam, mat4 model, texture * tex) {
backend_begin_frame(ren, 16.0);
mat4 proj;
mat4 view;
camera_view_projection(cam, SCR_HEIGHT, SCR_WIDTH, &view, &proj);
context.object_shader.texture_data = (vulkan_texture_data*)tex->image_data;
gfx_backend_update_global_state(proj, view, cam->position, vec4(1.0, 1.0, 1.0, 1.0), 0);
vulkan_object_shader_update_object(&context, &context.object_shader, model);
backend_end_frame(ren, 16.0);
}
void gfx_backend_update_global_state(mat4 projection, mat4 view, vec3 view_pos,
vec4 ambient_colour, i32 mode) {
vulkan_object_shader_use(&context, &context.object_shader);
vulkan_object_shader_update_global_state(&context, &context.object_shader);
context.object_shader.global_ubo.projection = projection;
context.object_shader.global_ubo.view = view;
// TODO: other UBO properties
}
void clear_screen(vec3 colour) {}
void bind_texture(shader s, texture * tex, u32 slot) {}
void bind_mesh_vertex_buffer(void* backend, mesh* mesh) {}
void draw_primitives(cel_primitive_topology primitive, u32 start_index, u32 count) {}
shader shader_create_separate(const char* vert_shader, const char* frag_shader) {}
void set_shader(shader s) {}
void uniform_vec3f(u32 program_id, const char* uniform_name, vec3* value) {}
void uniform_f32(u32 program_id, const char* uniform_name, f32 value) {}
void uniform_i32(u32 program_id, const char* uniform_name, i32 value) {}
void uniform_mat4f(u32 program_id, const char* uniform_name, mat4* value) {}
VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags,
const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) {
switch (severity) {
default:
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
ERROR("%s", callback_data->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT:
WARN("%s", callback_data->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT:
INFO("%s", callback_data->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT:
TRACE("%s", callback_data->pMessage);
break;
}
return VK_FALSE;
}
#endif
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