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path: root/src/renderer/backends/backend_vulkan.h
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#pragma once
#include <vulkan/vk_platform.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_core.h>

#include "defines.h"
#include "ral.h"

#define GPU_SWAPCHAIN_IMG_COUNT 2

/*
Conventions:
  - Place the 'handle' as the first field of a struct
  - Vulkan specific data goes at the top, followed by our internal data
*/

typedef struct gpu_swapchain {
  VkSwapchainKHR handle;
} gpu_swapchain;

typedef struct gpu_device {
  // In Vulkan we store both physical and logical device here
  VkPhysicalDevice physical_device;
  VkDevice logical_device;
  VkPhysicalDeviceProperties properties;
  VkPhysicalDeviceFeatures features;
  VkPhysicalDeviceMemoryProperties memory;
  VkCommandPool pool;
} gpu_device;

typedef struct gpu_pipeline_layout {
  VkPipelineLayout handle;
} gpu_pipeline_layout;

typedef struct gpu_pipeline {
  VkPipeline handle;
  VkPipelineLayout layout_handle;
} gpu_pipeline;

typedef struct gpu_renderpass {
  VkRenderPass handle;
  VkFramebuffer framebuffers[GPU_SWAPCHAIN_IMG_COUNT];
} gpu_renderpass;

typedef struct gpu_cmd_encoder {
  VkCommandBuffer cmd_buffer;
} gpu_cmd_encoder;