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#pragma once
#ifdef CEL_REND_BACKEND_OPENGL
#include "defines.h"
#include "maths_types.h"
typedef struct gpu_swapchain {
u32x2 dimensions;
} gpu_swapchain;
typedef struct gpu_device {} gpu_device;
typedef struct gpu_pipeline_layout {} gpu_pipeline_layout;
typedef struct gpu_pipeline {
u32 shader_id;
} gpu_pipeline;
typedef struct gpu_renderpass {} gpu_renderpass;
typedef struct gpu_cmd_encoder {} gpu_cmd_encoder; // Recording
typedef struct gpu_cmd_buffer {} gpu_cmd_buffer; // Ready for submission
typedef struct gpu_buffer {
union {
u32 vbo;
u32 ibo;
} id;
} gpu_buffer;
typedef struct gpu_texture {} gpu_texture;
u32 shader_create_separate(const char *vert_shader, const char *frag_shader);
void uniform_vec3f(u32 program_id, const char *uniform_name, vec3 *value);
void uniform_f32(u32 program_id, const char *uniform_name, f32 value);
void uniform_i32(u32 program_id, const char *uniform_name, i32 value);
void uniform_mat4f(u32 program_id, const char *uniform_name, mat4 *value);
#endif
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