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#pragma once
#include "geometry.h"
#include "maths_types.h"
// 3. SIMA (simplified immediate mode api) / render.h
// - dont need to worry about uploading mesh data
// - very useful for debugging
void imm_draw_cuboid(vec3 pos, quat rotation, f32x3 extents, vec4 colour);
void imm_draw_sphere(vec3 pos, f32 radius, vec4 colour);
void imm_draw_camera_frustum();
// static void imm_draw_model(
// const char* model_filepath); // tracks internally whether the model is loaded
// static void imm_draw_model(const char* model_filepath) {
// check that model is loaded
// if not loaded, load model and upload to gpu - LRU cache for models
// else submit draw call
// }
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