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#include "ral.h"
/* typedef struct foo { */
/* u32 a; */
/* f32 b; */
/* char c; */
/* } foo; */
/* TYPED_POOL(gpu_buffer, buffer); */
/* typedef struct buffer_handle { */
/* u32 raw; */
/* } buffer_handle; */
/* typedef struct gpu_buffer gpu_buffer; */
/* TYPED_POOL(gpu_buffer, buffer); */
/* TYPED_POOL(gpu_texture, texture); */
/* struct resource_pools { */
/* buffer_pool buffers; */
/* texture_pool textures; */
/* }; */
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