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#include "render.h"
#include <glfw3.h>
#include "log.h"
#include "render_backend.h"
bool renderer_init(renderer* ren) {
INFO("Renderer init");
// NOTE: all platforms use GLFW at the moment but thats subject to change
glfwInit();
// glfw window creation
GLFWwindow* window = glfwCreateWindow(ren->config.scr_width, ren->config.scr_height,
ren->config.window_name, NULL, NULL);
if (window == NULL) {
printf("Failed to create GLFW window\n");
glfwTerminate();
return false;
}
ren->window = window;
glfwMakeContextCurrent(ren->window);
if (!gfx_backend_init(ren)) {
FATAL("Couldnt load graphics api backend");
return false;
}
return true;
}
void render_frame_begin(renderer* ren) {
vec3 color = ren->config.clear_colour;
clear_screen(color);
}
void render_frame_end(renderer* ren) {
// present frame
glfwSwapBuffers(ren->window);
glfwPollEvents();
}
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