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/**
* @file scene.h
* @author your name (you@domain.com)
* @brief
* @version 0.1
* @date 2024-04-27
*
* @copyright Copyright (c) 2024
*
*/
#include "defines.h"
#include "types.h"
typedef struct scene {
// directional_light dir_light;
// point_light point_lights[4];
// size_t n_point_lights;
} scene;
bool scene_add_directional_light(scene* s /* TODO */);
bool scene_add_point_light(scene* s /* TODO */);
// There can only be one heightmap terrain at a time right now.
bool scene_add_heightmap(scene* s /* TODO */);
bool scene_delete_heightmap(scene* s);
bool scene_add_model(scene* s, model_handle model);
void scene_remove_model(scene* s, model_handle model);
// TODO: functions to load and save scenes from disk
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