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/**
* @brief
*/
#pragma once
#include "defines.h"
#include "keys.h"
struct GLFWWindow;
typedef enum MouseBtn {
MOUSEBTN_LEFT = 0,
MOUSEBTN_RIGHT = 1,
MOUSEBTN_MIDDLE = 2,
} MouseBtn;
typedef struct mouse_state {
i32 x;
i32 y;
i32 x_delta;
i32 y_delta;
bool prev_pressed_states[3];
bool cur_pressed_states[3];
} mouse_state;
typedef struct Input_State {
struct GLFWwindow* window;
mouse_state mouse;
bool depressed_keys[KEYCODE_MAX];
bool just_pressed_keys[KEYCODE_MAX];
bool just_released_keys[KEYCODE_MAX];
} Input_State;
/** @brief `key` is currently being held down */
PUB bool key_is_pressed(keycode key);
/** @brief `key` was just pressed */
PUB bool key_just_pressed(keycode key);
/** @brief `key` was just released */
PUB bool key_just_released(keycode key);
// TODO: right btn as well
PUB bool MouseBtn_Held(MouseBtn btn);
// --- Lifecycle
PUB bool Input_Init(Input_State* input, struct GLFWwindow* window);
PUB void Input_Shutdown(Input_State* input);
PUB void Input_Update(Input_State* state); // must be run once per main loop
PUB mouse_state Input_GetMouseState();
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