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#pragma once
#include "maths_types.h"
// 'system' means that it gets called per frame
typedef struct physics_settings {
f32 gravity_strength;
} physics_settings;
enum collider_type {
cuboid_collider,
sphere_collider,
};
/** @brief generic collider structure */
typedef struct physics_collider {
u64 id; // ? Replace with handle?
enum collider_type shape;
transform transform;
u8 layer;
bool on_ground;
} physics_collider;
typedef struct physics_world {
physics_settings settings;
} physics_world;
physics_world physics_init(physics_settings settings);
void physics_shutdown(physics_world* phys_world);
/** @brief perform one or more simulation steps */
void physics_system_update(physics_world* phys_world, f64 deltatime);
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