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#include "unity.h"
#include "unity_fixture.h"
TEST_GROUP_RUNNER(Pool) {
// TODO: test cases
RUN_TEST_CASE(Pool, Initialisation);
RUN_TEST_CASE(Pool, TypedPool);
}
static void RunAllTests(void) { RUN_TEST_GROUP(Pool); }
int main(int argc, const char* argv[]) { return UnityMain(argc, argv, RunAllTests); }
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