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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-21 20:50:24 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-21 20:50:24 +1000
commitda1ddc29ac15e511086b8b5343b735a34be1fcea (patch)
tree900d7b423b39eb350608fc75fa451736fb2c9b66
parentaf79d7428895413eb64bcb640e07ebb26b1c19f3 (diff)
increase view distance
-rw-r--r--assets/shaders/terrain.vert2
-rw-r--r--src/core/camera.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert
index 32b43b3..d21cbe6 100644
--- a/assets/shaders/terrain.vert
+++ b/assets/shaders/terrain.vert
@@ -13,5 +13,5 @@ out vec4 Color;
void main() {
gl_Position = cam.proj * cam.view * vec4(inPosition, 1.0);
- Color = vec4(inPosition.y / 255.0);
+ Color = vec4(inPosition.y / 126.0);
} \ No newline at end of file
diff --git a/src/core/camera.c b/src/core/camera.c
index e3e812c..cde457b 100644
--- a/src/core/camera.c
+++ b/src/core/camera.c
@@ -10,7 +10,7 @@ Camera Camera_Create(Vec3 pos, Vec3 front, Vec3 up, f32 fov) {
}
Mat4 Camera_ViewProj(Camera *c, f32 lens_height, f32 lens_width, Mat4 *out_view, Mat4 *out_proj) {
- Mat4 proj = mat4_perspective(c->fov, lens_width / lens_height, 0.1, 100.0);
+ Mat4 proj = mat4_perspective(c->fov, lens_width / lens_height, 0.1, 1000.0);
Vec3 camera_direction = vec3_add(c->position, c->front);
Mat4 view = mat4_look_at(c->position, camera_direction, c->up);
if (out_view) {