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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-21 15:02:48 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-21 15:02:48 +1000
commite5de82c933ffde3dcf2ff01ff04649da782c06be (patch)
treeb95dc357f3d76b13c85ed13ccd717493ba6f0f1b /README.md
parentd42597bc4c4c2fb453af269b77f6e82331dadaff (diff)
more roadmap
Diffstat (limited to 'README.md')
-rw-r--r--README.md25
1 files changed, 23 insertions, 2 deletions
diff --git a/README.md b/README.md
index de71536..3868805 100644
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+++ b/README.md
@@ -44,15 +44,28 @@ All third-party dependencies are licensed under their own license.
- [ ] Embedded assets - shaders, textures, et al (probably will use C23's `#embed`?)
- [ ] Shader hot-reloading
- [ ] Cross-platform threadpool
+- [ ] Frame pacing
+- [ ] Logging
+ - [x] level-based logging
+ - [ ] log level with module granularity
+ - [ ] multithreaded buffered logging
- Strings
- [x] custom fat pointer string type
- [ ] utf8 handling
- Maths
- [x] Vector functions
- [x] Mat4 functions
+ - [ ] SIMD 4x4 multiply
- [ ] Quaternion functions (not fully fleshed out)
- - [ ]
- [ ] Transform gizmo
+- [ ] Mesh generation
+ - [x] Cube
+ - [x] Plane
+ - [x] Sphere
+ - [ ] Cylinder
+ - [ ] Cone
+ - [ ] Torus
+ - [ ] Prism
#### Memory
- [x] Arena allocator
@@ -60,7 +73,7 @@ All third-party dependencies are licensed under their own license.
- [ ] overcommit address-space backed (`VirtualAlloc` & `mmap`)
- [x] Pool allocator (typed)
- [ ] Generational handles
-- [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated))
+- [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated)) (future)
#### Scene
- [ ] Transform hierarchy / Scene tree
@@ -87,6 +100,8 @@ All third-party dependencies are licensed under their own license.
- [ ] Heightmaps
- [ ] Chunking + culling
- [ ] Terrain editing (in-game)
+- [ ] SSAO
+ - [ ] depth pre-pass
- [ ] Water
- [ ] water plane
- [ ] Animation
@@ -94,6 +109,8 @@ All third-party dependencies are licensed under their own license.
- [ ] Handle multiple animations in one GLTF
- [ ] Animation Blending
- [ ] Frustum culling (CPU)
+- [ ] Postprocessing stack
+ - *TBD*
- [ ] Global illumination (future)
- [ ] GPU-driven rendering (future)
@@ -102,6 +119,10 @@ All third-party dependencies are licensed under their own license.
- [x] Graphics pipeline creation/deletion
- [ ] Compute shader
+### Physics
+- [ ] Jolt integration
+- [ ] In-house Collision detection
+
### UI
*TBD*