diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 25 |
1 files changed, 23 insertions, 2 deletions
@@ -44,15 +44,28 @@ All third-party dependencies are licensed under their own license. - [ ] Embedded assets - shaders, textures, et al (probably will use C23's `#embed`?) - [ ] Shader hot-reloading - [ ] Cross-platform threadpool +- [ ] Frame pacing +- [ ] Logging + - [x] level-based logging + - [ ] log level with module granularity + - [ ] multithreaded buffered logging - Strings - [x] custom fat pointer string type - [ ] utf8 handling - Maths - [x] Vector functions - [x] Mat4 functions + - [ ] SIMD 4x4 multiply - [ ] Quaternion functions (not fully fleshed out) - - [ ] - [ ] Transform gizmo +- [ ] Mesh generation + - [x] Cube + - [x] Plane + - [x] Sphere + - [ ] Cylinder + - [ ] Cone + - [ ] Torus + - [ ] Prism #### Memory - [x] Arena allocator @@ -60,7 +73,7 @@ All third-party dependencies are licensed under their own license. - [ ] overcommit address-space backed (`VirtualAlloc` & `mmap`) - [x] Pool allocator (typed) - [ ] Generational handles -- [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated)) +- [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated)) (future) #### Scene - [ ] Transform hierarchy / Scene tree @@ -87,6 +100,8 @@ All third-party dependencies are licensed under their own license. - [ ] Heightmaps - [ ] Chunking + culling - [ ] Terrain editing (in-game) +- [ ] SSAO + - [ ] depth pre-pass - [ ] Water - [ ] water plane - [ ] Animation @@ -94,6 +109,8 @@ All third-party dependencies are licensed under their own license. - [ ] Handle multiple animations in one GLTF - [ ] Animation Blending - [ ] Frustum culling (CPU) +- [ ] Postprocessing stack + - *TBD* - [ ] Global illumination (future) - [ ] GPU-driven rendering (future) @@ -102,6 +119,10 @@ All third-party dependencies are licensed under their own license. - [x] Graphics pipeline creation/deletion - [ ] Compute shader +### Physics +- [ ] Jolt integration +- [ ] In-house Collision detection + ### UI *TBD* |